Blockland Forums > Modification Help
Model falling apart as a playertype....
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takato14:
Im making a playertype using Blender and Im having a problem. When I export to dts and use it as a player model, it looks all seperated like this:

And when I use the exact same dts shape as a stactic item shape:

So I know its not an issue with the model itself and the issue has to be the script. Does anyone know what parts of the script can affect the way the mesh is rendered/oriented/placed etc? The model is in very early development stage (meaning I have no sequences made yet) but I still dont think it can be the model if it looks normal on a brick.
otto-san:
no joints in the player model can screw it up i think
takato14:

--- Quote from: otto-san on July 20, 2010, 01:14:51 PM ---no joints in the player model can screw it up i think

--- End quote ---
Eh, theres a LOT of joints. here's a blender picture:

(I realize there are a few holes in the model in-game; its just because I havent parented all of the bones properly yet.)

EDIT: Just counted them, heres 105!!! O_O
Flubbman:
No idea what the problem is.


But I love that model.
takato14:

--- Quote from: Flubbman on July 20, 2010, 02:24:02 PM ---No idea what the problem is.


But I love that model.

--- End quote ---
Thank you, but I didnt make the model itself... :C I cant take credit for what isnt mine; I just cant. This model was made in Wings 3D by someone who posted it on the google 3D warehouse. I edited it in SketchUp and now Im making it a playertype. The only thing I take credit for is the coloring, and the fact that the model is congruent on both sides (for the most part). I also take credit for animating it, once I finish it that is.

But man, I really wish I could do something that good. If I can get this working right, it will be amazing, I just KNOW it.
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