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Model falling apart as a playertype....
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takato14:

--- Quote from: Reinforcements on July 21, 2010, 03:53:16 PM ---Did you weight paint?

--- End quote ---
For the most part, yes. I havent finished it however, and the model is in its resting state. Heres a picture of the latest export; something else happened.

Nothing major about the mesh itself has changed I just did a little bit more weight painting. Whats going on?

Oh, and it started crashing me again when I press shift, just so you know.
Cyanian:
Send it to me if you want and I should be able to cut the polys in half and fix your problem.

I bored.
takato14:

--- Quote from: Cyanian on July 22, 2010, 12:08:24 AM ---Send it to me if you want and I should be able to cut the polys in half and fix your problem.

I bored.


--- End quote ---
No. I figured it out anyways, its because I havent completed the weight painting. When I created vertex groups from bone heat it caused a lot of bad grouping (as you could probably guess) and thats why the geometry is off. Besides, I wouldnt trust just anyone with my model, especially considering the fact that I dont plan on releasing this addon when it is completed. I cannot do so because, if you read up above, I did not make the model. Thanks for the offer, but the poly count isn't the situation here, it is the weight painting, and I can fix it myself. (eventually x_x)
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