Blockland Forums > Modification Help
Innertube *Fixed*
Uxie:
I have created an Innertube. It seems to have a problem. Whenever I spawn it, I crash. It looks as if I didn't Flatshade it. I spawn the Model with Mision Editor. It seems like is has no Colision Box. It does. Named as col-1. I used Milkshape 3D. I know it's the model because I used a diferent DTS Model and it worked with a different one. Does it have to have more than the mount joint?
Crysist:
--- Quote from: Uxie on July 23, 2010, 12:35:26 PM ---I have created an Innertube. It seems to have a problem. Whenever I spawn it, I crash. It looks as if I didn't Flatshade it. I spawn the Model with Mision Editor. It seems like is has no Colision Box. It does. Named as col-1. I used Milkshape 3D. I know it's the model because I used a diferent DTS Model and it worked with a different one. Does it have to have more than the mount joint?
--- End quote ---
Is the collision just the model duplicated? if so, delete the collision and make a box or low poly cylinder around it without holes, it must also be convex not concave. To flat shade:
--- Quote from: TheKhoz on July 15, 2010, 08:34:12 PM ---Select All. Vertex > Unweld. Go to the groups tab. Turn auto smooth off. Vertex > Weld Together. Export.
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It also seems to be a vehicle, it may crash due to not having hub# joints.
Uxie:
I forgot aobut the Auto Smooth Part.
So how to I fix the not having Hub# joints?
Crysist:
--- Quote from: Uxie on July 23, 2010, 03:27:54 PM ---I forgot aobut the Auto Smooth Part.
So how to I fix the not having Hub# joints?
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You add joints names hub#, as many as it says "numwheels = somenumberhere;" in the script
Thorax:
Select all, turn auto smooth on, unweld, turn auto smooth off, tile texture mapper, weld together.