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Map: Garage [Project]
heedicalking:
--- Quote from: Aphtonites on July 31, 2010, 04:28:53 PM ---Of course you can't, i'm not THAT stupid.
What i mean is that by using DTS.
You CAN script DS, for example, the training level target gallery.
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Shadows do not cast onto DTS and the lighting will look weird. I say just either leave it open or keep it closed.
MegaScientifical:
--- Quote from: NEkram on July 31, 2010, 02:26:24 PM ---You can't script .dif files.
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That reminds me: I remember, in v0002, there was a code to make objects spin. And we'd put the whole bedroom into it... Hilarious with the bedroom constantly spinning around us, although it got annoying and scary. :cookieMonster:
--- Quote from: heedicalking on July 31, 2010, 04:50:48 PM ---Shadows do not cast onto DTS and the lighting will look weird. I say just either leave it open or keep it closed.
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Or, keep it closed and make those door windows breakable.
MegaScientifical:
Edit: forget, double post.
Aphtonites:
--- Quote from: heedicalking on July 31, 2010, 04:50:48 PM ---Shadows do not cast onto DTS and the lighting will look weird. I say just either leave it open or keep it closed.
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Good point.
I'm going to keep it semi-open.
MegaScientifical:
--- Quote from: MegaScientifical on July 31, 2010, 11:15:26 PM ---Or, keep it closed and make those door windows breakable.
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No, Aphtonites? :panda: