| Blockland Forums > Modification Help |
| Playertype Model crashes all clients except the host |
| (1/1) |
| takato14:
It is what it is.... I have recently made a playertype and when someone spawns him (its a ridable playertype) all connected clients on my server crash. I sent it to my friend and had him host it, and it crashed all clients but him. I have no clue what is going on, all of the needed sequences are accounted for (some are still set to root untill I can finish all of them but that really shouldnt make any difference.) I need help. Some of the geometry of the model is off as a playertype(EG: Triangles seperating, geometry flying through walls, etc) but the model looks fine and doesnt crash anyone as a static shape (on a brick rather than as a bot). The geometry errors are random; they change everytime I spawn/respawn the model. The model was made with blender. Anyone have similar issues and/or know how to fix them? |
| goz3rr:
The clients dont have the model? You get that when spawning a model with mission editor.. |
| takato14:
--- Quote from: goz3rr on July 24, 2010, 05:47:04 PM ---The clients dont have the model? You get that when spawning a model with mission editor.. --- End quote --- Arent the clients forced to download a playertype model? And also I have the model (needless to say) and when my friend hosted it it crashed ME too and not him. |
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