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| Support_Trike.cs causing me to crash |
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| Arcturus:
something in this .cs is causing me to crash, this is a V8 port and i did port it, but i cant figure out what it is causing me to crash. this is the first half. --- Code: ---//Support_trike.cs // explosions, particle emitters, etc for trike // putting them in a seperate file so other add-ons can use them datablock AudioProfile(fastImpactSound) { filename = "./sound/fastimpact.WAV"; description = AudioDefault3d; preload = true; }; datablock AudioProfile(slowImpactSound) { filename = "./sound/slowimpact.wav"; description = AudioDefault3d; preload = true; }; //datablock AudioProfile(landingSound) //{ // filename = "base/data/sound/landing.wav"; // description = AudioDefault3d; // preload = true; //}; //datablock AudioProfile(skidSound) //{ // filename = "base/data/sound/steam.wav"; // description = AudioDefaultLooping3d; // preload = true; //}; //datablock AudioProfile(idleSound) //{ // filename = "base/data/sound/idle.wav"; // description = AudioDefaultLooping3d; // preload = true; //}; //datablock AudioProfile(vehiclecrash1Sound) //{ // filename = "./sound/vehiclecrash1.wav"; // description = AudioDefault3d; // preload = true; //}; datablock AudioProfile(trikeExplosionSound) { filename = "./sound/trikeExplosion.wav"; description = AudioDefault3d; preload = true; }; //---------------------------------------------------------------------------- // Splash //---------------------------------------------------------------------------- datablock ParticleData(trikeSplashMist) { dragCoefficient = 2.0; gravityCoefficient = -0.05; inheritedVelFactor = 0.0; constantAcceleration = 0.0; lifetimeMS = 400; lifetimeVarianceMS = 100; useInvAlpha = false; spinRandomMin = -90.0; spinRandomMax = 500.0; textureName = "base/data/particles/cloud"; colors[0] = "0.7 0.8 1.0 1.0"; colors[1] = "0.7 0.8 1.0 0.5"; colors[2] = "0.7 0.8 1.0 0.0"; sizes[0] = 2.5; sizes[1] = 2.5; sizes[2] = 5.0; times[0] = 0.0; times[1] = 0.5; times[2] = 1.0; }; datablock ParticleEmitterData(trikeSplashMistEmitter) { ejectionPeriodMS = 5; periodVarianceMS = 0; ejectionVelocity = 3.0; velocityVariance = 2.0; ejectionOffset = 1.0; thetaMin = 85; thetaMax = 85; phiReferenceVel = 0; phiVariance = 360; overrideAdvances = false; lifetimeMS = 250; particles = "trikeSplashMist"; uiName = "trike Splash Mist"; emitterNode = FifthEmitterNode; }; datablock ParticleData(trikeBubbleParticle) { dragCoefficient = 0.0; gravityCoefficient = -0.50; inheritedVelFactor = 0.0; constantAcceleration = 0.0; lifetimeMS = 400; lifetimeVarianceMS = 100; useInvAlpha = false; textureName = "base/data/particles/cloud"; colors[0] = "0.7 0.8 1.0 0.4"; colors[1] = "0.7 0.8 1.0 0.4"; colors[2] = "0.7 0.8 1.0 0.0"; sizes[0] = 0.1; sizes[1] = 0.3; sizes[2] = 0.3; times[0] = 0.0; times[1] = 0.5; times[2] = 1.0; }; datablock ParticleEmitterData(trikeBubbleEmitter) { ejectionPeriodMS = 1; periodVarianceMS = 0; ejectionVelocity = 2.0; ejectionOffset = 1.5; velocityVariance = 0.5; thetaMin = 0; thetaMax = 80; phiReferenceVel = 0; phiVariance = 360; overrideAdvances = false; particles = "trikeBubbleParticle"; uiName = "trike Bubbles"; emitterNode = FifthEmitterNode; }; datablock ParticleData(trikeFoamParticle) { dragCoefficient = 2.0; gravityCoefficient = -0.05; inheritedVelFactor = 0.0; constantAcceleration = 0.0; lifetimeMS = 400; lifetimeVarianceMS = 100; useInvAlpha = false; spinRandomMin = -90.0; spinRandomMax = 500.0; textureName = "base/data/particles/cloud"; colors[0] = "0.7 0.8 1.0 0.20"; colors[1] = "0.7 0.8 1.0 0.20"; colors[2] = "0.7 0.8 1.0 0.00"; sizes[0] = 1.2; sizes[1] = 1.4; sizes[2] = 2.6; times[0] = 0.0; times[1] = 0.5; times[2] = 1.0; }; datablock ParticleEmitterData(trikeFoamEmitter) { ejectionPeriodMS = 20; periodVarianceMS = 0; ejectionVelocity = 3.0; velocityVariance = 1.0; ejectionOffset = 0.75; thetaMin = 85; thetaMax = 85; phiReferenceVel = 0; phiVariance = 360; overrideAdvances = false; particles = "trikeFoamParticle"; uiName = "trike Foam"; emitterNode = GenericEmitterNode; }; datablock ParticleData( trikeFoamDropletsParticle ) { dragCoefficient = 1; gravityCoefficient = 0.2; inheritedVelFactor = 0.2; constantAcceleration = -0.0; lifetimeMS = 600; lifetimeVarianceMS = 0; textureName = "base/data/particles/cloud"; colors[0] = "0.7 0.8 1.0 1.0"; colors[1] = "0.7 0.8 1.0 0.5"; colors[2] = "0.7 0.8 1.0 0.0"; sizes[0] = 0.8; sizes[1] = 0.3; sizes[2] = 0.0; times[0] = 0.0; times[1] = 0.5; times[2] = 1.0; }; datablock ParticleEmitterData( trikeFoamDropletsEmitter ) { ejectionPeriodMS = 7; periodVarianceMS = 0; ejectionVelocity = 2; velocityVariance = 1.0; ejectionOffset = 1.0; thetaMin = 60; thetaMax = 80; phiReferenceVel = 0; phiVariance = 360; overrideAdvances = false; orientParticles = true; particles = "trikeFoamDropletsParticle"; uiName = "trike Foam Droplets"; emitterNode = GenericEmitterNode; }; datablock ParticleData( trikeSplashParticle ) { dragCoefficient = 1; gravityCoefficient = 0.2; inheritedVelFactor = 0.2; constantAcceleration = -0.0; lifetimeMS = 600; lifetimeVarianceMS = 0; textureName = "base/data/particles/cloud"; colors[0] = "0.7 0.8 1.0 1.0"; colors[1] = "0.7 0.8 1.0 0.5"; colors[2] = "0.7 0.8 1.0 0.0"; sizes[0] = 0.5; sizes[1] = 0.5; sizes[2] = 0.5; times[0] = 0.0; times[1] = 0.5; times[2] = 1.0; }; datablock ParticleEmitterData( trikeSplashEmitter ) { ejectionPeriodMS = 1; periodVarianceMS = 0; ejectionVelocity = 3; velocityVariance = 1.0; ejectionOffset = 0.0; thetaMin = 60; thetaMax = 80; phiReferenceVel = 0; phiVariance = 360; overrideAdvances = false; orientParticles = true; lifetimeMS = 100; particles = "trikeSplashParticle"; uiName = "trike Splash"; emitterNode = TenthEmitterNode; }; /////////////////////////////////////////////////////////////////// datablock ParticleData(TireParticle) { textureName = "base/data/particles/chunk"; dragCoefficient = 0.0; gravityCoefficient = 2.0; windCoefficient = 0.0; inheritedVelFactor = 0.0; constantAcceleration = 0.0; lifetimeMS = 800; lifetimeVarianceMS = 300; colors[0] = "0 0 0 1"; //"0.46 0.36 0.26 1.0"; colors[1] = "0 0 0 0"; //"0.46 0.46 0.36 0.0"; sizes[0] = 0.25; sizes[1] = 0.0; useInvAlpha = true; }; datablock ParticleEmitterData(TireEmitter) { ejectionPeriodMS = 3; periodVarianceMS = 0; ejectionVelocity = 5; velocityVariance = 3.0; ejectionOffset = 0.10; thetaMin = 10; thetaMax = 30; phiReferenceVel = 0; phiVariance = 360; overrideAdvances = false; particles = "TireParticle"; }; datablock ParticleData(trikeBurnParticle) { textureName = "base/data/particles/cloud"; dragCoefficient = 0.0; gravityCoefficient = -1.0; inheritedVelFactor = 0.0; windCoefficient = 0; constantAcceleration = 3.0; lifetimeMS = 1200; lifetimeVarianceMS = 100; spinSpeed = 0; spinRandomMin = -90.0; spinRandomMax = 90.0; useInvAlpha = false; colors[0] = "1 1 0.3 0.0"; colors[1] = "1 1 0.3 1.0"; colors[2] = "0.6 0.0 0.0 0.0"; sizes[0] = 0.0; sizes[1] = 2.0; sizes[2] = 1.0; times[0] = 0.0; times[1] = 0.2; times[2] = 1.0; }; datablock ParticleEmitterData(trikeBurnEmitter) { ejectionPeriodMS = 14; periodVarianceMS = 4; ejectionVelocity = 0; ejectionOffset = 1.00; velocityVariance = 0.0; thetaMin = 30; thetaMax = 90; phiReferenceVel = 0; phiVariance = 360; overrideAdvance = false; //lifetimeMS = 5000; particles = trikeBurnParticle; uiName = "trike Fire"; }; datablock ParticleData(trikeTireDebrisTrailParticle) { dragCoefficient = 3.0; windCoefficient = 0.0; gravityCoefficient = -0.5; inheritedVelFactor = 0.0; constantAcceleration = 0.0; lifetimeMS = 500; lifetimeVarianceMS = 150; spinSpeed = 10.0; spinRandomMin = -50.0; spinRandomMax = 50.0; useInvAlpha = true; animateTexture = false; //framesPerSec = 1; textureName = "base/data/particles/cloud"; //animTexName = "~/data/particles/cloud"; // Interpolation variables colors[0] = "0.0 0.0 0.0 0.0"; colors[1] = "0.0 0.0 0.0 0.250"; colors[2] = "0.0 0.0 0.0 0.0"; sizes[0] = 1.50; sizes[1] = 2.50; sizes[2] = 3.50; times[0] = 0.0; times[1] = 0.1; times[2] = 1.0; }; datablock ParticleEmitterData(trikeTireDebrisTrailEmitter) { ejectionPeriodMS = 90; periodVarianceMS = 0; ejectionVelocity = 0.0; velocityVariance = 0.0; ejectionOffset = 1.0; thetaMin = 0; thetaMax = 0; phiReferenceVel = 0; phiVariance = 360; overrideAdvance = false; particles = "trikeTireDebrisTrailParticle"; }; datablock DebrisData(trikeTireDebris) { emitters = "trikeTireDebrisTrailEmitter"; shapeFile = "./triketire.dts"; lifetime = 2.0; minSpinSpeed = -400.0; maxSpinSpeed = 200.0; elasticity = 0.5; friction = 0.2; numBounces = 3; staticOnMaxBounce = true; snapOnMaxBounce = false; fade = true; gravModifier = 2; }; datablock ParticleData(trikeExplosionParticle) { dragCoefficient = 3.0; windCoefficient = 0.0; gravityCoefficient = -0.5; inheritedVelFactor = 0.0; constantAcceleration = 0.0; lifetimeMS = 1900; lifetimeVarianceMS = 300; spinSpeed = 10.0; spinRandomMin = -50.0; spinRandomMax = 50.0; useInvAlpha = true; animateTexture = false; //framesPerSec = 1; textureName = "base/data/particles/cloud"; //animTexName = "~/data/particles/cloud"; // Interpolation variables colors[0] = "0.9 0.3 0.2 0.9"; colors[1] = "0.0 0.0 0.0 0.0"; sizes[0] = 4.0; sizes[1] = 10.0; times[0] = 0.0; times[1] = 1.0; }; datablock ParticleEmitterData(trikeExplosionEmitter) { ejectionPeriodMS = 7; periodVarianceMS = 0; lifeTimeMS = 21; ejectionVelocity = 8; velocityVariance = 1.0; ejectionOffset = 0.0; thetaMin = 0; thetaMax = 90; phiReferenceVel = 0; phiVariance = 360; overrideAdvance = false; particles = "trikeExplosionParticle"; uiName = "trike Explosion"; emitterNode = TenthEmitterNode; }; datablock ParticleData(trikeExplosionParticle2) { dragCoefficient = 0.1; windCoefficient = 0.0; gravityCoefficient = 2.0; inheritedVelFactor = 0.0; constantAcceleration = 0.0; lifetimeMS = 1000; lifetimeVarianceMS = 500; spinSpeed = 10.0; spinRandomMin = -50.0; spinRandomMax = 50.0; useInvAlpha = true; animateTexture = false; //framesPerSec = 1; textureName = "base/data/particles/chunk"; //animTexName = "~/data/particles/cloud"; // Interpolation variables colors[0] = "1.0 1.0 0.0 1.0"; colors[1] = "1.0 0.0 0.0 0.0"; sizes[0] = 0.5; sizes[1] = 0.5; times[0] = 0.0; times[1] = 1.0; }; datablock ParticleEmitterData(trikeExplosionEmitter2) { ejectionPeriodMS = 1; periodVarianceMS = 0; lifetimeMS = 7; ejectionVelocity = 15; velocityVariance = 5.0; ejectionOffset = 0.0; thetaMin = 0; thetaMax = 90; phiReferenceVel = 0; phiVariance = 360; overrideAdvance = false; particles = "trikeExplosionParticle2"; uiName = "trike Explosion 2"; emitterNode = TenthEmitterNode; }; --- End code --- |
| Arcturus:
second half. --- Code: ---datablock ParticleData(trikeExplosionParticle3) { dragCoefficient = 0.1; windCoefficient = 0.0; gravityCoefficient = 2.0; inheritedVelFactor = 0.0; constantAcceleration = 0.0; lifetimeMS = 1000; lifetimeVarianceMS = 500; spinSpeed = 10.0; spinRandomMin = -50.0; spinRandomMax = 50.0; useInvAlpha = true; animateTexture = false; //framesPerSec = 1; textureName = "base/data/particles/star1"; //animTexName = "~/data/particles/cloud"; // Interpolation variables colors[0] = "1.0 1.0 0.0 1.0"; colors[1] = "1.0 0.0 0.0 0.0"; sizes[0] = 20.0; sizes[1] = 1.0; times[0] = 0.0; times[1] = 1.0; }; datablock ParticleEmitterData(trikeExplosionEmitter3) { ejectionPeriodMS = 1; periodVarianceMS = 0; lifetimeMS = 50; ejectionVelocity = 15; velocityVariance = 5.0; ejectionOffset = 0.0; thetaMin = 0; thetaMax = 90; phiReferenceVel = 0; phiVariance = 360; overrideAdvance = false; particles = "trikeExplosionParticle3"; uiName = "trike Explosion 3"; emitterNode = FourtiethEmitterNode; }; datablock ExplosionData(trikeExplosion) { //explosionShape = ""; lifeTimeMS = 150; soundProfile = trikeExplosionSound; emitter[0] = trikeExplosionEmitter; emitter[1] = trikeExplosionEmitter2; //particleDensity = 30; //particleRadius = 1.0; debris = trikeTireDebris; debrisNum = 4; debrisNumVariance = 0; debrisPhiMin = 0; debrisPhiMax = 360; debrisThetaMin = 40; debrisThetaMax = 85; debrisVelocity = 14; debrisVelocityVariance = 3; faceViewer = true; explosionScale = "1 1 1"; shakeCamera = true; camShakeFreq = "7.0 8.0 7.0"; camShakeAmp = "1.0 1.0 1.0"; camShakeDuration = 0.5; camShakeRadius = 15.0; // Dynamic light lightStartRadius = 14; lightEndRadius = 3; lightStartColor = "0.9 0.3 0.1"; lightEndColor = "0 0 0"; //impulse impulseRadius = 10; impulseForce = 500; //radius damage radiusDamage = 30; damageRadius = 3.5; }; datablock ParticleData(trikeDebrisTrailParticle) { dragCoefficient = 3.0; windCoefficient = 0.0; gravityCoefficient = -0.5; inheritedVelFactor = 0.0; constantAcceleration = 0.0; lifetimeMS = 600; lifetimeVarianceMS = 150; spinSpeed = 10.0; spinRandomMin = -50.0; spinRandomMax = 50.0; useInvAlpha = true; animateTexture = false; //framesPerSec = 1; textureName = "base/data/particles/cloud"; //animTexName = "~/data/particles/cloud"; // Interpolation variables colors[0] = "0.0 0.0 0.0 0.5"; colors[1] = "0.0 0.0 0.0 1.0"; colors[2] = "0.0 0.0 0.0 0.0"; sizes[0] = 2.0; sizes[1] = 5.0; sizes[2] = 5.0; times[0] = 0.0; times[1] = 0.1; times[2] = 1.0; }; datablock ParticleEmitterData(trikeDebrisTrailEmitter) { ejectionPeriodMS = 15; periodVarianceMS = 0; ejectionVelocity = 8; velocityVariance = 1.0; ejectionOffset = 1.0; thetaMin = 40; thetaMax = 90; phiReferenceVel = 0; phiVariance = 360; overrideAdvance = false; particles = "trikeDebrisTrailParticle"; uiName = "trike Debris Trail"; emitterNode = FifthEmitterNode; }; datablock ParticleData(trikeFinalExplosionParticle) { dragCoefficient = 1.0; windCoefficient = 0.0; gravityCoefficient = -0.5; inheritedVelFactor = 0.0; constantAcceleration = 0.0; lifetimeMS = 1900; lifetimeVarianceMS = 1000; spinSpeed = 10.0; spinRandomMin = -50.0; spinRandomMax = 50.0; useInvAlpha = true; animateTexture = false; //framesPerSec = 1; textureName = "base/data/particles/cloud"; //animTexName = "~/data/particles/cloud"; // Interpolation variables colors[0] = "0.0 0.0 0.0 0.5"; colors[1] = "0.0 0.0 0.0 1.0"; colors[2] = "0.0 0.0 0.0 0.0"; sizes[0] = 5.0; sizes[1] = 10.0; sizes[2] = 5.0; times[0] = 0.0; times[1] = 0.1; times[2] = 1.0; }; datablock ParticleEmitterData(trikeFinalExplosionEmitter) { ejectionPeriodMS = 7; periodVarianceMS = 0; lifeTimeMS = 21; ejectionVelocity = 8; velocityVariance = 1.0; ejectionOffset = 0.0; thetaMin = 10; thetaMax = 40; phiReferenceVel = 0; phiVariance = 360; overrideAdvance = false; particles = "trikeFinalExplosionParticle"; uiName = "trike Final Explosion"; emitterNode = TwentiethEmitterNode; }; datablock ParticleData(trikeFinalExplosionParticle2) { dragCoefficient = 3.0; windCoefficient = 0.0; gravityCoefficient = 0.0; inheritedVelFactor = 0.0; constantAcceleration = 0.0; lifetimeMS = 1000; lifetimeVarianceMS = 500; spinSpeed = 10.0; spinRandomMin = -500.0; spinRandomMax = 500.0; useInvAlpha = false; animateTexture = false; //framesPerSec = 1; textureName = "base/data/particles/cloud"; //animTexName = "~/data/particles/cloud"; // Interpolation variables colors[0] = "1.0 0.5 0.0 1.0"; colors[1] = "1.0 0.0 0.0 0.0"; sizes[0] = 1.5; sizes[1] = 2.5; times[0] = 0.0; times[1] = 1.0; }; datablock ParticleEmitterData(trikeFinalExplosionEmitter2) { ejectionPeriodMS = 1; periodVarianceMS = 0; lifetimeMS = 15; ejectionVelocity = 30; velocityVariance = 5.0; ejectionOffset = 0.0; thetaMin = 85; thetaMax = 90; phiReferenceVel = 0; phiVariance = 360; overrideAdvance = false; particles = "trikeFinalExplosionParticle2"; uiName = "trike Final Explosion 2"; emitterNode = TenthEmitterNode; }; datablock ParticleData(trikeFinalExplosionParticle3) { dragCoefficient = 13.0; windCoefficient = 0.0; gravityCoefficient = 0.0; inheritedVelFactor = 0.0; constantAcceleration = 0.0; lifetimeMS = 100; lifetimeVarianceMS = 50; spinSpeed = 10.0; spinRandomMin = -500.0; spinRandomMax = 500.0; useInvAlpha = false; animateTexture = false; //framesPerSec = 1; textureName = "base/data/particles/star1"; //animTexName = "~/data/particles/cloud"; // Interpolation variables colors[0] = "1.0 0.5 0.0 1.0"; colors[1] = "1.0 0.0 0.0 0.0"; sizes[0] = 15; sizes[1] = 0.5; times[0] = 0.0; times[1] = 1.0; }; datablock ParticleEmitterData(trikeFinalExplosionEmitter3) { ejectionPeriodMS = 1; periodVarianceMS = 0; lifetimeMS = 15; ejectionVelocity = 30; velocityVariance = 5.0; ejectionOffset = 0.0; thetaMin = 85; thetaMax = 90; phiReferenceVel = 0; phiVariance = 360; overrideAdvance = false; particles = "trikeFinalExplosionParticle3"; uiName = "trike Final Explosion 3"; emitterNode = TenthEmitterNode; }; datablock WheeledVehicleTire(trikeTirefront) { // Tires act as springs and generate lateral and longitudinal // forces to move the vehicle. These distortion/spring forces // are what convert wheel angular velocity into forces that // act on the rigid body. shapeFile = "./triketire.dts"; mass = 10; radius = 1; staticFriction = 4; kineticFriction = 4.3; restitution = 0.5; // Spring that generates lateral tire forces lateralForce = 18000; lateralDamping = 4000; lateralRelaxation = 0.01; // Spring that generates longitudinal tire forces longitudinalForce = 14000; longitudinalDamping = 2000; longitudinalRelaxation = 0.01; }; datablock WheeledVehicleTire(trikeTirerear) { // Tires act as springs and generate lateral and longitudinal // forces to move the vehicle. These distortion/spring forces // are what convert wheel angular velocity into forces that // act on the rigid body. shapeFile = "./triketirewide.dts"; mass = 10; radius = 1; staticFriction = 5; kineticFriction = 5; restitution = 0.5; // Spring that generates lateral tire forces lateralForce = 18000; lateralDamping = 4000; lateralRelaxation = 0.01; // Spring that generates longitudinal tire forces longitudinalForce = 14000; longitudinalDamping = 2000; longitudinalRelaxation = 0.01; }; datablock WheeledVehicleSpring(trikeSpring) { // Wheel suspension properties // Wheel suspension properties length = 0.3; // Suspension travel force = 3000; //3000; // Spring force damping = 600; //600; // Spring damping antiSwayForce = 3; //3; // Lateral anti-sway force }; ////////////////////////////////////// // Initial Explosion (lose wheels) // ////////////////////////////////////// AddDamageType("trikeExplosion", '<bitmap:add-ons/vehicle_trike/ci_rocket_radius.png> %1', '%2 <bitmap:add-ons/vehicle_trike/ci_rocket_radius.png> %1'); datablock ProjectileData(trikeExplosionProjectile) { directDamage = 0; radiusDamage = 0; damageRadius = 0; explosion = trikeExplosion; directDamageType = $DamageType::trikeExplosion; radiusDamageType = $DamageType::trikeExplosion; explodeOnDeath = 1; armingDelay = 0; lifetime = 10; }; ////////////////////////////////////// ////////////////////////////////////// ////////////////////////////////////// // Final Explosion // ////////////////////////////////////// datablock DebrisData(trikeDebris) { emitters = "trikeDebrisTrailEmitter"; shapeFile = "./trikeWreckage.dts"; lifetime = 3.0; minSpinSpeed = -500.0; maxSpinSpeed = 500.0; elasticity = 0.5; friction = 0.2; numBounces = 1; staticOnMaxBounce = true; snapOnMaxBounce = false; fade = true; gravModifier = 2; }; datablock ExplosionData(trikeFinalExplosion) { //explosionShape = ""; lifeTimeMS = 150; soundProfile = trikeExplosionSound; emitter[0] = trikeFinalExplosionEmitter3; emitter[1] = trikeFinalExplosionEmitter2; particleEmitter = trikeFinalExplosionEmitter; particleDensity = 20; particleRadius = 1.0; debris = trikeDebris; debrisNum = 1; debrisNumVariance = 0; debrisPhiMin = 0; debrisPhiMax = 360; debrisThetaMin = 0; debrisThetaMax = 20; debrisVelocity = 18; debrisVelocityVariance = 3; faceViewer = true; explosionScale = "1 1 1"; shakeCamera = true; camShakeFreq = "7.0 8.0 7.0"; camShakeAmp = "10.0 10.0 10.0"; camShakeDuration = 0.75; camShakeRadius = 15.0; // Dynamic light lightStartRadius = 0; lightEndRadius = 20; lightStartColor = "0.45 0.3 0.1"; lightEndColor = "0 0 0"; //impulse impulseRadius = 15; impulseForce = 1000; impulseVertical = 2000; //radius damage radiusDamage = 30; damageRadius = 8.0; //burn the players? playerBurnTime = 5000; }; datablock ProjectileData(trikeFinalExplosionProjectile) { directDamage = 0; radiusDamage = 0; damageRadius = 0; explosion = trikeFinalExplosion; directDamageType = $DamageType::trikeExplosion; radiusDamageType = $DamageType::trikeExplosion; explodeOnDeath = 1; armingDelay = 0; lifetime = 10; }; ////////////////////////////////////// ////////////////////////////////////// --- End code --- |
| herb:
why not just post your console instead? |
| Arcturus:
--- Quote from: herb on July 24, 2010, 03:17:50 PM ---why not just post your console instead? --- End quote --- here |
| herb:
--- Code: ---Client checking Add-On: Script_ItemBinds Loading Add-On: Script_ItemBinds (CRC:1755492685) Add-Ons/Script_ItemBinds/client.cs Line: 16 - Syntax error. >>> Some error context, with ## on sides of error halt: ^$remapCount++; ^$remapName[$remapCount] = "Use Rocket L."; ^$remapCmd[$remapCount] = "useRocketL"; ^$remapCount++; ^$remapName[$remapCount] = "Use Push Broom"; ^$remapCmd[$remapCount] = "usePushBroom"; ^$remapCount++; ^$addedItemKeys = true; } {## ## --- End code --- |
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