| Blockland Forums > General Discussion |
| Blender Help |
| (1/3) > >> |
| Starwarsfreak:
Hi guys, I just made a M1 Garand, and its working great, but, in-game, the brown turns up white. But in Blender, I UV mapped the brown color, had draw type to textured, and had TexFace highlighted. What can I do to make to make it appear correctly in-game? |
| Loopyla1:
Goes in Modification Help. |
| Starwarsfreak:
Answer my question, then Ill be gone from the fourms forever. I swear. |
| Cyanian:
--- Quote from: Starwarsfreak on July 27, 2010, 05:26:49 PM ---Answer my question, then Ill be gone from the fourms forever. I swear. --- End quote --- Oh my god yes. Ok, don't UV map your color. What you want to do is go to the materials tab (it looks like a ball) and click add new. Then name the material, for example brown. You named it at the top where it says something like material.001. Then put a .png color that is 16x16 in your folder and name it brown. Is that good? |
| Starwarsfreak:
Theres no add new button... |
| Navigation |
| Message Index |
| Next page |