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| Can you make pathfinding AI's in BlockLand? |
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| Gamefandan:
A pathfinding AI wouldn't be too hard. I can imagine it working something like this: Step one - /recordpath || This would record the path you walk in a way I will explain in a moment. Step two - Walk the path you want || This is self explanatory. Step three - /stoprecordpath || This would stop recording your path. Step four - /createpathbot || This would create a bot in the place where you typed /recordpath. Step five - /startfollowpath || The bot would follow the path we mentioned before. Step six - Enjoy mindless bot walk back and forth along an invisible path || Ditto. Step seven - /stopfollowpath || The bot is told to stop following the path. Step eight - /deletepath || This will delete the path and the pathbot. Step nine - Think about another path || Ditto. Step ten - Repeat || Ditto. Now, the way a path would be recorded is simple. For every movement the player makes after typing /recordpath invisible objects will be placed below where the player walks. These objects will each be added into a group where using a loop it would be easy to make a bot go to each object in the order of their creation. I really like this idea and may add it to Copymod or another future mod. (The ideas portrayed here were in no way viable commands that can currently be used.) |
| Space Guy:
I think it means "pathfinding" as in it actually working out a path to use e.g. building a level map of the bricks and calculating possible routes to destinations like "capture flag" or "follow X person through a maze" |
| Gamefandan:
--- Quote from: Space Guy on July 28, 2010, 03:30:46 PM ---I think it means "pathfinding" as in it actually working out a path to use e.g. building a level map of the bricks and calculating possible routes to destinations like "capture flag" or "follow X person through a maze" --- End quote --- As in a bot that thinks for itself? I make my bots mindless for a reason. |
| ZSNO:
Trader's TD Pathfinding Bots |
| Amade:
--- Quote from: ZSNO on July 28, 2010, 05:56:20 PM ---Trader's TD Pathfinding Bots --- End quote --- That's still on a 2d grid with no holes the bots can't fit through. A more varied environment would be extremely hard to code for. Is it possible to do? Yes. Is it simple/easy to make? Not at all. Even big games with actual budgets and teams use premade nodes that the AI is programmed to move to, simplifying pathfinding greatly. |
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