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Demo Randomizing Passcoded Door

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Xalos:

Yes, I have the full version. However, this uses only default events and is under the 150 brick limit.

The first password is "0000000", then, pay close attention. It gets really random after that.

It's not truly random, 5 and 0 have a .5/9 chance to be that digit, whereas 1-4 and 6-9 have a 1/9 chance. Also, I don't remember if this is the design of my first randomizing door or not.

WARNING: Fragile. Do not enter the path of projectiles. Do not cause explosions to occur near the machinery. Do not hammer random objects.

Update: Whoops, the Enter button used the projectile bank to clear the memory.
Update: Lost the projectile bank.
Update: Now I remember why it needed the projectile bank...

Anything I should add?

Riot:

OH COOL i love it.

Xalos:


--- Quote from: Riot on July 27, 2010, 07:40:23 PM ---OH COOL i love it.

--- End quote ---
Thanks! Ohwait, if nothing uses the projectile bank, why not loose it?

Snaily:

Is it up on Badspot's server yet?

TruBluRage:

It's a great idea, if what you're aiming for is to intentionally
screw someone over. I see no use for it unless you have
some form of Notifying specified users of the changes and
what they are made into.

The concept is generally impressive, especially since you've
done it with Default events. You definitely have the potential
to get in, however I'd like to see more actual practical work-
enhancement devices.

Either that or a recreation of Gyruss with events. Either one.
Maybe Gyruss. But either one will work.
*cough*Gyruss*cough*

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