| Blockland Forums > Modification Help |
| BLB issue |
| (1/1) |
| Sevara:
Hey; didn't want to spam up the sticky with a request for help, especially since I can get nice and specific about what I did and didn't do. I use 7x height for most of my floors, so I was trying to edit ChristopherP's 2x2x3 corner brick to 1x height to reduce plate-spam. It's mostly worked; the game detects the brick, but I'm not getting a ghost or the brick after I place it. What I have done: The dimensions and collision cubes: --- Code: ---2 2 3 SPECIAL u- X- d- uu XX dd 2 0 -0.5 0 2 1 3 -0.5 0.5 0 1 1 3 COVERAGE: //TBNESW 0 : 999 0 : 999 0 : 999 0 : 999 0 : 999 0 : 999 --- End code --- NOTE: The lack of culling is only half-because of my own laziness, the coverage is lifted from the 2x2x3 corner brick, and I don't really understand the culling enough to add it in myself. For the quads, I've only adjusted Z-values; wherever I saw a "4.5" or "-4.5" in the 9-plate-high brick, I changed it to a "1.5" or a "-1.5." I was expecting to have to redo the UV maps, since they were for a longer brick, but I wasn't expecting the brick not to show up at all. Could somebody who gets BLB take a look at this and hopefully tell me what I've done wrong? |
| M:
Enable Brick_V15. This brick is default, unless I'm misinterpreting what this brick is supposed to be. |
| Sevara:
Brick_V15? I don't have that package. Just so we're clear, I already did the upgrade to V16. Did a quick search and this is the one that was needed to get rounds to show up, yes? Because rounds and the other corner bricks are showing up fine. Edit: Just tried surrounding it with 1x1s and it's blocking faces on the surrounding bricks, making me think it's normals, culling, or both. EDIT: I just found and DL'ed the Brick_V15 package, so yes, the brick I was looking for is in it, but I'm going to leave this open a while longer to try and figure out what I'm doing wrong with the texturing. |
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