| Blockland Forums > Modification Help |
| Finding a brick by name |
| (1/2) > >> |
| Snaily:
Allo. I haven't done much scripting for Blockland, and I had no luck with search. I know how to iterate through objects and see if an object is a brick, but is it possible to figure out what the brick's name is (the name a player gives the brick)? --- Code: ---for(%i = serverConnection.getCount()-1; %i > 0; %i--) { %object = serverConnection.getObject(%i); if(%object.getClassName() $= "fxDTSBrick") { //Now what? } } --- End code --- |
| Chrono:
The brick's name is getSubStr(%object.getName(),1,strLen(%object.getName())-1); |
| Snaily:
%object.getName() returns an empty string. :C Would I have to cast the object into a fxDTSBrick? Eh, I duno if Torque can even do that, but I'll search for it and give it a shot. Edit: Recasting the brick object didn't work, at least doing it the way it's done in C++. It returns 0. Hmm... |
| Snaily:
getBrickName(), getName(), and getPrintName() all return an empty string. Through the console, I can change the same brick's attributes, so the brick does exist and it does have a name. Oh, and if this is the wrong section, I'm sorry. |
| Kalphiter:
Do NOT search through every brick. You can search every BL_ID's brickgroup for this. The brickgroup contains all bricks that the player has named. This loops through every named brick in the server: --- Code: ---for(%a = 0; %a < MainBrickGroup.getCount(); %a++) { %brickgroup = MainBrickGroup.getObject(%a); for(%b = 0; %b < %brickgroup.NTNamecount; %b++) { %name = %brickgroup.NTName[%b]; %obj = %brickgroup.NTObject_[%name]; if(%name $= "brickname") { } } } --- End code --- |
| Navigation |
| Message Index |
| Next page |