| Blockland Forums > Modification Help |
| setPlayerScale on weapon use? |
| (1/2) > >> |
| XaMMaX211:
I want it so when you use a weapon, your scale changes. So far I have... --- Code: ---function exampleImage::onFire(%player, %obj, %slot) { %client.player.setscale("2 2 2"); } --- End code --- |
| MegaScientifical:
Ya, that won't work because there's no client. --- Code: ---function exampleImage::onFire(%image, %player, %slot) { if(%player.getScale() $= "2 2 2") %player.setscale("1 1 1"); else %player.setscale("2 2 2"); } --- End code --- Okay, not sure about which is the player, but first should always be the object calling, so it should be the image. |
| Obibital:
You mean like the Mushroom thing from Mario? Someone made it and you could look at the script for future references :p |
| herb:
i think you are missing a parent |
| Tom:
--- Quote from: herb on August 02, 2010, 06:31:53 PM ---i think you are missing a parent --- End quote --- Parent isn't necessary because he isn't modifying existing code. |
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