Blockland Forums > Modification Help
setPlayerScale on weapon use?
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XaMMaX211:
I want it so when you use a weapon, your scale changes.

So far I have...


--- Code: ---function exampleImage::onFire(%player, %obj, %slot)
{
    %client.player.setscale("2 2 2");
}
--- End code ---
MegaScientifical:
Ya, that won't work because there's no client.


--- Code: ---function exampleImage::onFire(%image, %player, %slot) {
  if(%player.getScale() $= "2 2 2")
      %player.setscale("1 1 1");
  else
      %player.setscale("2 2 2");
}
--- End code ---

Okay, not sure about which is the player, but first should always be the object calling, so it should be the image.
Obibital:
You mean like the Mushroom thing from Mario?

Someone made it and you could look at the script for future references :p
herb:
i think you are missing a parent
Tom:

--- Quote from: herb on August 02, 2010, 06:31:53 PM ---i think you are missing a parent

--- End quote ---
Parent isn't necessary because he isn't modifying existing code.
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