| Blockland Forums > Modification Help |
| setPlayerScale on weapon use? |
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| herb:
--- Quote from: Tom on August 03, 2010, 06:43:55 PM ---Parent isn't necessary because he isn't modifying existing code. --- End quote --- oh, i seemed to have missed that |
| Red_Guy:
3 problems... 1 - ::onFire() is only called when you shoot the weapon, so nothing is going to happen until you pull the trigger 2 - code needs a little fixing: --- Code: ---function exampleImage::onFire(%this, %player, %obj, %slot) { %player.setscale("2 2 2"); } --- End code --- 3 - To do what you want, you need to set the player scale when the weapon is actually picked up. If I remember correctly, there is a "onToolPickup" message that you can package to catch this. |
| Triple Nickels:
--- Quote from: herb on August 02, 2010, 06:31:53 PM ---i think you are missing a parent --- End quote --- /glare --- Quote from: Red_Guy on August 04, 2010, 03:53:32 PM ---3 problems... 1 - ::onFire() is only called when you shoot the weapon, so nothing is going to happen until you pull the trigger 2 - code needs a little fixing: --- Code: ---function exampleImage::onFire(%this, %player, %obj, %slot) { %player.setscale("2 2 2"); } --- End code --- 3 - To do what you want, you need to set the player scale when the weapon is actually picked up. If I remember correctly, there is a "onToolPickup" message that you can package to catch this. --- End quote --- you are my hero of the day |
| otto-san:
--- Quote from: Triple Nickels on August 06, 2010, 02:19:53 AM ---/glare you are my hero of the day --- End quote --- lol |
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