Blockland Forums > Modification Help
setPlayerScale on weapon use?
herb:
--- Quote from: Tom on August 03, 2010, 06:43:55 PM ---Parent isn't necessary because he isn't modifying existing code.
--- End quote ---
oh, i seemed to have missed that
Red_Guy:
3 problems...
1 - ::onFire() is only called when you shoot the weapon, so nothing is going to happen until you pull the trigger
2 - code needs a little fixing:
--- Code: ---function exampleImage::onFire(%this, %player, %obj, %slot)
{
%player.setscale("2 2 2");
}
--- End code ---
3 - To do what you want, you need to set the player scale when the weapon is actually picked up. If I remember correctly, there is a "onToolPickup" message that you can package to catch this.
Triple Nickels:
--- Quote from: herb on August 02, 2010, 06:31:53 PM ---i think you are missing a parent
--- End quote ---
/glare
--- Quote from: Red_Guy on August 04, 2010, 03:53:32 PM ---3 problems...
1 - ::onFire() is only called when you shoot the weapon, so nothing is going to happen until you pull the trigger
2 - code needs a little fixing:
--- Code: ---function exampleImage::onFire(%this, %player, %obj, %slot)
{
%player.setscale("2 2 2");
}
--- End code ---
3 - To do what you want, you need to set the player scale when the weapon is actually picked up. If I remember correctly, there is a "onToolPickup" message that you can package to catch this.
--- End quote ---
you are my hero of the day
otto-san:
--- Quote from: Triple Nickels on August 06, 2010, 02:19:53 AM ---/glare
you are my hero of the day
--- End quote ---
lol