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Getting the vehicle from it's spawn

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MegaScientifical:

Sorry, I'll stop posting. Everyone is being loud and annoying and stuff around me. I can't concentrate, but this shouldn't be a problem, so I don't get how you're making it one.

Snaily:


--- Quote from: Space Guy on August 02, 2010, 10:53:32 AM ---Setting %brick in the console will most likely have its value erased if you try "%brick = 27801;" "echo(%brick.vehicle);".

--- End quote ---

I didn't type %brick in the console. I listed serverConnection objects, found the spawn brick's id, and used that as a reference.

Something like this:

--- Code: ---echo(27801.vehicle);

--- End code ---


MegaScientifical:


--- Quote from: Snaily on August 02, 2010, 10:58:31 AM ---I didn't type %brick in the console. I listed serverConnection objects, found the spawn brick's id, and used that as a reference.

Something like this:

--- Code: ---echo(27801.vehicle);

--- End code ---

--- End quote ---

That's your problem. The ServerConnection doesn't take the variables, the server does. ServerConnection is your connection to the server. As host, you are just directly perceiving your server.

ZSNO:

Also to get the ID of almost anything you can look at it and do "/getid" and it will return the id of the object :s

Snaily:


--- Quote from: ZSNO on August 02, 2010, 11:04:36 AM ---Also to get the ID of almost anything you can look at it and do "/getid" and it will return the id of the object :s

--- End quote ---

Ooh, forgot about that :P


Ok, thanks people, I think I found the problem: %brick didn't equal the vehicle spawn brick id. Now, I'm not sure why, but I can probably figure it out. If not, I'll post all the code up.

Thanks everyone.

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