[iEvT] iEvent - BiT Topic Up!

Poll

CLAN THEME SONG GO

Robots FTW (Surburb fulfilled my request.)
16 (66.7%)
Cowbois - Shadow Dancer
1 (4.2%)
Hasta Luego Manchengo(Really cool IMO)
2 (8.3%)
Caravan Palace - Clash(Screw you Mack, this is awesome :3)
5 (20.8%)

Total Members Voted: 24

Author Topic: [iEvT] iEvent - BiT Topic Up!  (Read 232573 times)



How are you gentlemen

All your base are belong to us.

You are on way to destruction.

All your base are belong to us.

You are on way to destruction.

oh god.


Pablo lives!
I was sent on a secret mission to destroy the moon.

I failed.

I would like to app (Ruby is dead, so I am not in it), I can event almost anything, from Car Rental Machines to an entire VCE RPG, I have the events right here:

Ore:
Code: [Select]
OnPickaxeHit >> Self >> VCE_ModVar >> Damage add 1
OnPickaxeHit >> Self >> VCE_IfVar >> Damage >= 40
OnVarTrue >> Self >> VCE_ModVar >> Damage set 0
OnVarTrue >> Self >> FakeKillBrick >> 0 0 0 5
OnVarTrue >> Client >> VCE_ModVar >> Ore add 3
OnVarTrue >> Self >> PlaySound >> BodyRemove
OnPickaxeHit >> Self >> PlaySound >> HammerHit
OnPickaxeHit >> Client >> CenterPrint >> "Damage<color:ffffff>: <var:br:Damage>/40" 3
OnVarTrue >> Client >> CenterPrint >> "<color:ffffff>You mined some Ore" 3

Tree:
Code: [Select]
OnAxeHit >> Self >> VCE_ModVar >> Damage add 1
OnAxeHit >> Self >> VCE_IfVar >> Damage >= 30
OnVarTrue >> Self >> VCE_ModVar >> Damage set 0
OnVarTrue >> Self >> FakeKillBrick >> 0 0 0 5
OnVarTrue >> Client >> VCE_ModVar >> Lumber add 5
OnVarTrue >> Self >> PlaySound >> BodyRemove
OnAxeHit >> Self >> PlaySound >> HammerHit
OnAxeHit >> Client >> CenterPrint >> "Damage<color:ffffff>: <var:br:Damage>/30" 3
OnVarTrue >> Client >> CenterPrint >> "<color:ffffff>You choped down some Lumber" 3

A place to cash in your Ore & Lumber for Money:
Code: [Select]
OnActivate >> Client >> VCE_IfVar >> Ore >= 20 "1 4"
OnVarTrue >> Client >> CenterPrint >> "You Sold Lumber 20 for $100" 3
OnVarTrue >> Client >> VCE_ModVar >> Ore Subtract 20
OnVarTrue >> Client >> VCE_ModVar >> Money add 100
OnVarFalse >> Client >> ChatMessage >> "You do not have enough Ore to sell" 3
OnActivate >> Client >> VCE_IfVar >> Lumber >= 20 "6 9"
OnVarTrue >> Client >> CenterPrint >> "You Sold 20 Lumber for $70" 3
OnVarTrue >> Client >> VCE_ModVar >> Lumber Subtract 20
OnVarTrue >> Client >> VCE_ModVar >> Money add 70
OnVarFalse >> Client >> ChatMessage >> "You do not have enough Lumber to sell" 3

And an ItemSelling...
Code: [Select]
OnActivate >> Client >> PromptClient >> Yes/No "Do you want to buy a Spear?
OnPromptAccept >> Client >> VCE_IfVar >> Money >= 40
OnVarTrue >> Player >> Additem >> Spear
OnVarTrue >> Client >> VCE_ModVar >> Money Subtract 40
OnVarTrue >> Client >> CenterPrint >> "You bought a Spear for $40" 3
OnVarFalse >> Client >> CenterPrint >> You do not have enough Money" 3

In Game Name: Adam Savage
BL_ID: 22956
Eventing Team
« Last Edit: September 03, 2011, 07:45:58 AM by adam savage »

I was sent on a secret mission to destroy the moon.

I failed.

You went to space?  Without me?


Does ChuckTheArcher check this topic very often?


Does ChuckTheArcher check this topic very often?

awhile back i said i'll get servers up but i won't be very active due to school.

i have like the shortest week soon. monday off, tuesday full day, wenesday shortened periods, thursday full 1, 2, and 6th periods, and friday everything but 2nd (9/11 assembly).


-snip-
I'm not in the clan, but I'd deny this on the basis that it's completely uncreative and only shows rudimentary knowledge of VCE.

Make something creative.

I'm not in the clan, but I'd deny this on the basis that it's completely uncreative and only shows rudimentary knowledge of VCE.

Make something creative.
How about a Click-&-Destroy machine!

Code: [Select]
OnActivate >> Self >> FireRelay
OnRelay >> Self >> FireRelay
OnRelay >> Self >> VCE_IfValue "<var:pl:Firing>" == "1" "3 3"
OnVarTrue >> Self >> VCE_RetroCkeck IfPlayerLastmsg == "ExplosionOn" "4 4"
OnVarTrue >> Player >> SpawnExplosion MiniNuke 2.000

That not alot of events, but it works.

How about a Click-&-Destroy machine!

Code: [Select]
OnActivate >> Self >> FireRelay
OnRelay >> Self >> FireRelay
OnRelay >> Self >> VCE_IfValue "<var:pl:Firing>" == "1" "3 3"
OnVarTrue >> Self >> VCE_RetroCkeck IfPlayerLastmsg == "ExplosionOn" "4 4"
OnVarTrue >> Player >> SpawnExplosion MiniNuke 2.000

That not alot of events, but it works.
I think the OP does say no traps or explosives... I may be mistaken.