| Blockland Forums > Modification Help |
| Above Head Script |
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| Soon To Be:
Here i have a hat script for my up-coming mod but its not appearing above my head it keeps appearing in my chest :/ Heres script can someone point out problem? --- Code: ---datablock ShapeBaseImageData(CrystalImage) { shapeFile = "./Crystal.dts"; emap = true; mountPoint = $HeadSlot; offset = "0 0.02 0.3"; eyeOffset = "0 0 0.4"; rotation = eulerToMatrix("0 0 0"); scale = "0.1 5 5"; doColorShift = false; colorShiftColor = "50.000 50.000 50.000 255.000"; }; function serverCmdCrystal(%client) { %player = %client.player; if(isObject(%player)) { if(%player.getMountedImage(2) $= nametoID(CrystalImage)) { %player.unmountImage(2); %client.applyBodyParts(); %client.applyBodyColors(); } else { %player.unmountImage(2); %player.mountImage(CrystalImage,2); for(%i = 0;$hat[%i] !$= "";%i++) { %player.hideNode($hat[%i]); %player.hideNode($accent[%i]); } } } } --- End code --- |
| Soon To Be:
Bump. |
| General:
Looks like something to do with your model, raise is along the z axis. |
| Reinforcements:
--- Code: --- mountPoint = $HeadSlot; --- End code --- Are you sure its called "HeadSlot" and not head? I've not really a scripter, but I've done programming before. |
| General:
--- Quote from: Reinforcements on August 04, 2010, 09:51:04 AM --- --- Code: --- mountPoint = $HeadSlot; --- End code --- Are you sure its called "HeadSlot" and not head? I've not really a scripter, but I've done programming before. --- End quote --- Nah, it's right according to other scripts. |
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