| Blockland Forums > Modification Help |
| Above Head Script |
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| Chrono:
It might be the fact you're mounting to slot 2. for everything with mounting and unmounting, change 2 to $HeadSlot |
| Soon To Be:
--- Quote from: Chrono on August 04, 2010, 03:30:48 PM ---It might be the fact you're mounting to slot 2. for everything with mounting and unmounting, change 2 to $HeadSlot --- End quote --- Okay honestly i posted here because i have absolutely no scripting knowledge i took a pre-made script and edited it. So could you possibly post the script that i should use ? |
| Chrono:
--- Quote from: Soon To Be on August 04, 2010, 02:05:56 AM --- --- Code: ---datablock ShapeBaseImageData(CrystalImage) { shapeFile = "./Crystal.dts"; emap = true; mountPoint = $HeadSlot; offset = "0 0.02 0.3"; eyeOffset = "0 0 0.4"; rotation = eulerToMatrix("0 0 0"); scale = "0.1 5 5"; doColorShift = false; colorShiftColor = "50.000 50.000 50.000 255.000"; }; function serverCmdCrystal(%client) { %player = %client.player; if(isObject(%player)) { if(%player.getMountedImage($headslot) $= nametoID(CrystalImage)) { %player.unmountImage($headslot); %client.applyBodyParts(); %client.applyBodyColors(); } else { %player.unmountImage($headslot); %player.mountImage(CrystalImage,$headslot); for(%i = 0;$hat[%i] !$= "";%i++) { %player.hideNode($hat[%i]); %player.hideNode($accent[%i]); } } } } --- End code --- --- End quote --- |
| Soon To Be:
Nope it still wont appear upon entering /crystal |
| General:
I replaced the crystal model with one of my hat models and the script worked perfectly, it has to be the model... |
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