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| Sims 3 Crystal Hat Script |
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| Soon To Be:
Ok heres the script im currently using --- Code: ---datablock ShapeBaseImageData(CrystalImage) { shapeFile = "./Crystal.dts"; emap = true; mountPoint = $HeadSlot; offset = "0 0.02 0.3"; eyeOffset = "0 0 0.4"; rotation = eulerToMatrix("0 0 0"); scale = "0.1 0.1 0.1"; doColorShift = false; colorShiftColor = "50.000 50.000 50.000 255.000"; }; function serverCmdCrystal(%client) { %player = %client.player; if(isObject(%player)) { if(%player.getMountedImage($headslot) $= nametoID(CrystalImage)) { %player.unmountImage(2); %client.applyBodyParts(); %client.applyBodyColors(); } else { %player.unmountImage(2); %player.mountImage(CrystalImage,$headslot); for(%i = 0;$hat[%i] !$= "";%i++) { %player.hideNode($hat[%i]); %player.hideNode($accent[%i]); } } } } --- End code --- Heres the model http://www.mediafire.com/?v0v3e8k6i2ij2ov Tell me whats wrong? |
| Amade:
--- Quote from: Soon To Be on August 06, 2010, 12:51:00 AM ---Tell me whats wrong? --- End quote --- That's your job. If you're having problems getting it to appear over the head instead of inside/on/whatever it, just increase the last number of the image's offset. |
| Soon To Be:
--- Quote from: Amade on August 06, 2010, 02:35:27 AM ---That's your job. If you're having problems getting it to appear over the head instead of inside/on/whatever it, just increase the last number of the image's offset. --- End quote --- Changed every number in the offset at 5 and tried that the crystal wont appear. |
| M:
Where you're calling for $headslot in the command, just use 2. Getmountedimage() refers to the same slots that unmountimage() and mountimage() do. |
| Soon To Be:
--- Quote from: M on August 06, 2010, 05:56:38 AM ---Where you're calling for $headslot in the command, just use 2. Getmountedimage() refers to the same slots that unmountimage() and mountimage() do. --- End quote --- Ok ill take a shot at that but whatshould i change the offset numbers to have just floating above the players head? |
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