Off Topic > Games
Starcraft 2 - Blockland players on SC2 unite
DrMobius:
--- Quote from: Jess on August 16, 2010, 12:25:21 AM ---zerg is good against noobs...
just because they dont ahve good macro to deal with large amount of swarms and zerglings,
plus they arent smart enough to go early air against zerg
--- End quote ---
I love it when toss go early air. It is pretty much a massive window to mass hydras up to go beat them after I hold off void rays. A Protoss will have almost no ground defense if he is investing in Void Rays. Terran Banshee rushes are a bit more difficult though. Mostly due to cloak. It is a bad idea to give Zerg that window to tech to hydras, or mutas if they feel like going for a more risky investment.
Jess:
you're forgeted if you go roaches and lings tho and they go early air.
rkynick:
Once you find good ways to deal with early air, a cloaked banshee rush becomes pretty much the only practical early air move, because anti air units and detection is needed, and as a terran you can turtle easily enough that they can't take advantage of your teching.
Zerg should either invest in spore crawlers or hydras early on, though.
Alternatively, scout around.
As a rule of thumb for terrans, 5 marines will counter 1 early air unit such as a void ray.
Also, this has reminded me of an interesting strategy I saw a while back: phoenix spam which lift units into the air and then destroys them.
Wizard:
I tried that against a zerg player and lost because I forgot I still had my pheonixes. :cookieMonster:
it's super effective.
Bisjac:
why on coop do i not have all the units? lol
how does that work
im missing medics, fire-bats, Goliath, wraiths. im sure im forgetting some.