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Starcraft 2 - Blockland players on SC2 unite
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devildogelite:
I have had plenty of matches that go on for a half hour or more. Also what do you consider rush, because most games end for me at 12-18 minutes and people tell me im rushing even though it is fairly far into the game
Bisjac:
well it takes like 10 minutes to hit the unit limit lol.

if your not attacking then your not doing anything.
Grignard:
I tried playing Zerg recently, and oh God, there's a lot going on. For some reason, my brain doesn't want to register the whole "select larva, spawn unit" trick. Even after that, I forget to plant more lava in there with the queen.
DrMobius:

--- Quote from: rkynick on August 19, 2010, 12:56:10 PM ---I'm sensing a lot of terran hatred.

Toss: I would skip zealots completely, get sentries and stalkers. Tech to high templar and psionic storm.
Sentries block the enemy army and provide damage shields for you. Psionic storms rip through MMM balls.

Zerg: I would start swearing and begin making lots of roaches, lots of roaches. Banelings are useful for busting through terran blockades. Also for destroying MMM balls.


Also, I'm now 3v3 gold and 4v4 gold.

--- End quote ---
Marauders will beat roaches cost wise.  If they are microed, roaches without speed or off creep get kited to death.  Stim is also a death sentence to roaches.  Speed is tier 2 tech.  At Platinum+, it's a bit harder than just going roaches or banelings.

--- Quote from: Jess on August 19, 2010, 03:15:07 AM ---Zerg..

always the same stuff..

spawn pool.... gas gas gas..

roaches or hydras..


mutas if oponent isnt handicapped

--- End quote ---
Unfortunately, we don't have many options right now.  All we can really do is counter what they do, assuming we can get scouting done.  I usually find that mutas are just not cost efficient enough to use if the opponent has any anti air all ready.

--- Quote from: Grignard on August 19, 2010, 03:23:56 PM ---I tried playing Zerg recently, and oh God, there's a lot going on. For some reason, my brain doesn't want to register the whole "select larva, spawn unit" trick. Even after that, I forget to plant more lava in there with the queen.

--- End quote ---
Gotta take map control and start to expand everywhere as well.  Spread creep, stay on top of larva production and use.  Scouting so you can see what your opponent is getting so you can hopefully counter it.

--- Quote from: devildogelite on August 19, 2010, 02:22:01 PM ---I have had plenty of matches that go on for a half hour or more. Also what do you consider rush, because most games end for me at 12-18 minutes and people tell me im rushing even though it is fairly far into the game

--- End quote ---
Depends on the unit.  The idea is to get a unit in a large enough number to win early before your opponent has time to tech to a viable counter.
DrMobius:
Beat a Terran mech build today.  Barely though, half my base was destroyed and he was starting to get vikings.
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