Author Topic: Event: Spawn activation and deactivation.  (Read 459 times)

Say you want to make a TDM with control points, the teams are red and blue. When a contol point is captured by a team like red, then where blue spawns is changed. Since spawns can still work when having their rendering, collision, and ray casting off you can't do it. Imagine an event that make spawn unable to spawn players. It would work like this example:

OnActivate-NamedBrick-ActivateSpawning
                  BlueSpawns

OnActivate-NamedBrick-DeactivateSpawning
                  BlueSpawns

Every spawns default setting is activated. Activated means players are able to spawn. Deactivated means unable to spawn.