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| Craftsmen Medieval RPG |
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| Amade:
--- Quote from: TheBetterMouseTrap on August 10, 2010, 09:57:22 PM ---so what is money for then --- End quote --- did you really just ask that --- Quote from: Rusty on August 10, 2010, 06:30:19 PM ---I'll start tomorrow because it's loving 11:45pm and also animations? Ps What textures ect? --- End quote --- The blades of the swords/axes need to colorshift, this just occured to me. |
| TheBetterMouseTrap:
--- Quote from: Amade on August 10, 2010, 10:07:43 PM ---did you really just ask that --- End quote --- ok well now it sounds stupid... i meant how can i set it up to be used. without events store and such cant happen correct? So i meant how withing the rp can i set up a need for money. Maybe its really obvious but i cant see its use. |
| Amade:
--- Quote from: TheBetterMouseTrap on August 10, 2010, 10:11:18 PM ---ok well now it sounds stupid... i meant how can i set it up to be used. without events store and such cant happen correct? So i meant how withing the rp can i set up a need for money. Maybe its really obvious but i cant see its use. --- End quote --- /givemoney someone 12 copper |
| TheBetterMouseTrap:
But why, what is the economy here? I understand trading money for weapons of armor picked up from fighting? But to what end do you gain money? I guess from what i can see it would be a much more trust based from of trade due to no assurance that you will get what you paid for or get paid for something, which is a good system too, i was just expecting a city rp like system with event bricks for buying weapons and armor. |
| M:
--- Quote from: Amade on August 10, 2010, 10:25:59 PM ---/givemoney someone 12 copper --- End quote --- I personally am a fan of making it smooth and english-like to type these things. Such as: /give 12 copper to someone or /give 12 copper If you use it with "to" it takes the next couple of words and tries to find a player nearby to give that money to. If you omit the "to someone" it will try to give it to whoever you're looking at. Also distance-based: Need to be within an 8x plate or so (very close) to trade. Perhaps 12 at the furthest. I think I already made this. Somewhere. forget I need to clean out my scripting folders. |
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