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Craftsmen Medieval RPG
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Amade:

--- Quote from: TheBetterMouseTrap on August 10, 2010, 09:57:22 PM ---so what is money for then
--- End quote ---
did you really just ask that


--- Quote from: Rusty on August 10, 2010, 06:30:19 PM ---I'll start tomorrow because it's loving 11:45pm and also animations?
Ps What textures ect?
--- End quote ---
The blades of the swords/axes need to colorshift, this just occured to me.
TheBetterMouseTrap:

--- Quote from: Amade on August 10, 2010, 10:07:43 PM ---did you really just ask that

--- End quote ---
ok well now it sounds stupid... i meant how can i set it up to be used. without events store and such cant happen correct? So i meant how withing the rp can i set up a need for money. Maybe its really obvious but i cant see its use.
Amade:

--- Quote from: TheBetterMouseTrap on August 10, 2010, 10:11:18 PM ---ok well now it sounds stupid... i meant how can i set it up to be used. without events store and such cant happen correct? So i meant how withing the rp can i set up a need for money. Maybe its really obvious but i cant see its use.
--- End quote ---
/givemoney someone 12 copper
TheBetterMouseTrap:
But why, what is the economy here? I understand trading money for weapons of armor picked up from fighting? But to what end do you gain money? I guess from what i can see it would be a much more trust based from of trade due to no assurance that you will get what you paid for or get paid for something, which is a good system too, i was just expecting a city rp like system with event bricks for buying weapons and armor.
M:

--- Quote from: Amade on August 10, 2010, 10:25:59 PM ---/givemoney someone 12 copper

--- End quote ---
I personally am a fan of making it smooth and english-like to type these things.

Such as:
/give 12 copper to someone
or
/give 12 copper
If you use it with "to" it takes the next couple of words and tries to find a player nearby to give that money to.
If you omit the "to someone" it will try to give it to whoever you're looking at.
Also distance-based: Need to be within an 8x plate or so (very close) to trade. Perhaps 12 at the furthest.

I think I already made this. Somewhere. forget I need to clean out my scripting folders.
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