Off Topic > Games
Starcraft 2 can forget off.
orange wolf:
What did you think about the campaign Yuki?
Jess:
i find that theres always roads to take..
and if you take the wrong path and the other guy takes your counter youre dead right away.
only thing i hate about it would be that.
If youve been playing you know exactly what i mean.
For exampel if you decided to fast expand youre dead and he decides to rush.. youre dead.
If you try to fast rush and he turtles, youre dead.
so on and so on.
I know everyone says "well just adjust to the situation" but its hard to adjust after you just attacked and lost everything to the guy turtling with one tank".
Oh one thing that pisses me off, are the loving people who sit inbase allllll game, do nothing and then make carriers or bc's. It's like are you playing the game or sitting around for 20 minutes massing BC's? Ive never understood how people enjoy doing nothing for 20 minutes then doing a minute attack.
Harm94:
--- Quote from: General Nick on August 10, 2010, 01:34:23 AM ---SC2 is built BY Koreans FOR Koreans.
--- End quote ---
Wrong, it's made by Americans who can copy Games Workshop and make an awesome copy cat(cinamatic wise). Starcraft is about about rushing and out gunning someone. If you are a turtle. You will die! I can't ever call c&c normal again after EA ruined it.
orange wolf:
Some of the missions in C&C3 GDI Campaigns where horrible, specifically defending a base with no engineer, low power and enemies attacking from all sides. I bought C&C Tiber Twilight for the story.
What I like about Starcraft 2 is that just one unit has skill, it always has a chance to take down two enemy units by itself. It really makes battles seem fresh rather then most RTS games based only on huge armies rushing you. I haven't even tired multi-player, I don't plan to either.
Harm94:
It was impossible to destroy a base in the old command and conquer, you had to buy one apc and 5 engineer. Then drive into the middle of the base hoping it stays in one piece and capture and sell as many building as possible.