| Blockland Forums > Modification Help |
| Save command doesn't work. Please help. |
| << < (3/4) > >> |
| otto-san:
you people aren't helping. Stolen from getHex --- Code: ---package stupid { function NMH_Type::Send(%this) { if(%this.getValue() $= "/stupid") { NewChatSO.addLine("\c6hi."); canvas.popDialog(NewMessageHud); return; } Parent::Send(%this); } }; --- End code --- |
| Fatcorny:
--- Quote from: otto-san on August 10, 2010, 04:41:18 PM ---you people aren't helping. Stolen from getHex --- Code: ---package stupid { function NMH_Type::Send(%this) { if(%this.getValue() $= "/stupid") { NewChatSO.addLine("\c6hi."); canvas.popDialog(NewMessageHud); return; } Parent::Send(%this); } }; --- End code --- --- End quote --- How does THAT help!??! |
| Destiny/Zack0Wack0:
saveBricks is a server-sided command, as mentioned by kronos. |
| Chrono:
--- Quote from: Destiny/Zack0Wack0 on August 10, 2010, 06:04:02 PM ---saveBricks is a server-sided command, as mentioned by kronos. --- End quote --- No, but serverCmdSave, gameconection::onClientSpawn, and messageClient are. Edit: Wait, gameconection::onClientSpawn isn't even a function. |
| Destiny/Zack0Wack0:
I thought saveBricks is the server-sided function included with RTB. Doesn't matter anyway, you're still mixing server-sided code with client-sided code. |
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