| Blockland Forums > Modification Help |
| Save command doesn't work. Please help. |
| << < (2/4) > >> |
| Headcrab Zombie:
Another problem I noticed : clientCmds don't have a %client argument in the declaration, only when the server calls it. --- Code: ---function clientcmdSave(%name) { saveBricks("saves/saveCommand/" @ %name @ ".bls", 1, 1); NewChatHud_AddLine("Saved to" @ %name @ ".bls"); } --- End code --- You still won't be able call it with a /command though I'm not sure if you can get the brickcount clientside. Unless Truce's addon requires the command to be a clientCmd, you can just name it save instead of clientcmdsave |
| Desolation:
--- Quote from: Fatcorny on August 10, 2010, 11:14:59 AM ---Content copyright © 2010 MJ Studios LLC., and is protected from copying. --- End quote --- Why is it that there isn't any documentation for a copyright under this name, and why in the hell would you try and copyright 13 lines of code. |
| Fatcorny:
I KNOW the problem, just, can anyone FIX this, in a way that it'll work. |
| Wizard:
You don't even have rights to this code anyway. Anything you make for this game is badspot's. |
| Chrono:
--- Quote from: Fatcorny on August 10, 2010, 11:14:59 AM ---(This is a client-sided mod) --- End quote --- Here is the problem. |
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