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[Default events] Writable/readable disk [No named bricks]
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phflack:
i take it as it works by using projectiles? it should work with them, if it is projectiles, i think i know how you did it
i'm thinking of the combo lock you showed me on blobeh's server when i was making mine, with radiowaves and unraycasted bricks with print counts, which means you could fire projectiles from the colored bricks downward, and then that would record it, and then fire it back up to set it?
Truce:

--- Quote from: Moybus on August 11, 2010, 06:20:02 PM ---does the painting interface also not use named bricks?

--- End quote ---

No, because that was just an example contraption to interface with the disk and I was lazy.


--- Quote from: phflack on August 11, 2010, 06:27:46 PM ---i'm thinking of the combo lock you showed me on blobeh's server when i was making mine, with radiowaves and unraycasted bricks with print counts, which means you could fire projectiles from the colored bricks downward, and then that would record it, and then fire it back up to set it?

--- End quote ---

Not quite - if it just used radio waves, how would it know if you're setting or reading from it?
fred da kiko:
so this could be used in a blockland super computer to create pictures, music, and simple text?

just noticed, if you save the same picture over a used disk, it changes the picture, is there any way to make a block, so this doesn't happen?
Truce:

--- Quote from: fred da kiko on August 11, 2010, 07:02:40 PM ---so this could be used in a blockland super computer to create pictures, music, and simple text?

--- End quote ---

Yup. For text, you'd dedicate 2 memory cells per character so you can support up to 100 different ones.


--- Quote from: fred da kiko on August 11, 2010, 07:02:40 PM ---just noticed, if you save the same picture over a used disk, it changes the picture, is there any way to make a block, so this doesn't happen?

--- End quote ---

What do you mean? If you save a picture onto a disk, it's going to overwrite anything already on the disk - that's not a bug. Use the duplicator to move a disk out after you saved to it and then move a new, blank one in if you want to save another picture. Since there aren't any named bricks (more emphasis), you can have as many disks with pictures as you want, so this isn't a problem.
fred da kiko:

--- Quote from: Truce on August 11, 2010, 07:40:09 PM ---Yup. For text, you'd dedicate 2 memory cells per character so you can support up to 100 different ones.

What do you mean? If you save a picture onto a disk, it's going to overwrite anything already on the disk - that's not a bug. Use the duplicator to move a disk out after you saved to it and then move a new, blank one in if you want to save another picture. Since there aren't any named bricks (more emphasis), you can have as many disks with pictures as you want, so this isn't a problem.

--- End quote ---
i didn't say it's a bug, i just said that i noticed that...
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