| Blockland Forums > Modification Help |
| Rotation |
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| otto-san:
--- Quote from: Pew446 on August 11, 2010, 07:40:03 PM ---Bah, this is confusing. I'll just rotate the model in milkshape. ;-; --- End quote --- Okay what. I just gave you the code and you're going to rotate it in Milkshape instead? Tell me what you're trying to do. |
| Pew446:
I have a static shape (It's a cube) but it's lying on it's side. I just want to turn it 90 degrees. |
| heedicalking:
0 0 1 90 (0 0 1)- It is X Y and Z, and it is a true/false thing. Currently I have Z set to true(1). The 90 is the amount of degrees in which to rotate. This means I would be rotating something 90 degrees on the Z axis. |
| Amade:
--- Quote from: heedicalking on August 11, 2010, 07:58:16 PM ---and it is a true/false thing. --- End quote --- No it isn't :| You're right about the last number though, but I'm pretty sure the first three are multipliers for that degree for rotation on each axis, i.e. "1 0.5 -1 90" would rotate 90 degrees on the X axis, 45 on the Y axis, and -90 on the Z axis. I could be wrong though. |
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