I've been making a map in mission editor and decided to double-check the scale of it to a player, and soon discovered that it was not solid. Vehicles and my player simply fall through into the water, and I can sink down below the lowest, original point. Trying to place a brick makes the emitter thing appear to hit, as though I've put one on it, but I can only actually start placing a brick if I click at the original, lowest level, even if it is below the raised area, and a ghost brick only appears if I hit an existing brick. The terrain is added to Squideey's Ocean - Standard map. I have previously experimented with terrain on a different one of these maps without a problem with collision.