Poll

Good idea?

Very good
18 (58.1%)
Good
5 (16.1%)
Ok
5 (16.1%)
Bad
1 (3.2%)
Very bad
2 (6.5%)

Total Members Voted: 31

Author Topic: VCE Weapons - Customisable Weapons using Events  (Read 4573 times)

Ive been wanting a way to modify a weapons stats for some time now, but only using events. Ive asked Destiny/Zack0Wack0, and hes said that it is possible, but he doesn't know if he will make it..

I thought the best way to modify the stats is with VCE variables, possible stats; Strength, Speed, Range, Explosion size?, Name (In inventory) and Projectile.

(? = Unsure if possable, Strength is a must have)

The vars would be; <var:weapon_[Type/Name]:[Blah]> or <var:wp_[Type/Name]:[Blah]>, with the [Type/Name] being "G", "S", "B" and maybe "R" (For Gun, Sword, Bow, and Rocket Launcher), unless the weapons has been Named, which then would allow the named weapon. The [Blah]'s being Str, Spe, Ran, Exp, Name or Proj. The vars would (If possable) be kept with the weapon, even when dropped or picked up, and would have a Gun, Sword, and Bow. Maybe a Rocket Launcher?

Each person would be able to pick up more than one of each type of weapon, but not if they already have a weapon with the same name.
« Last Edit: August 20, 2010, 10:09:49 AM by boodals 2 »

I love  this will be usefull for my roleplay vce

This would be fairly difficult. I imagine that datablock would have to be constantly reloaded, as the values can't change.


This would be fairly difficult. I imagine that datablock would have to be constantly reloaded, as the values can't change.
Actually all of them are possible without changging dbs except colour and scale.

Bump. Is anyone gonna make them?

Incedary ammo upgrade.
NOW



You know if I change that text to "Everyone that posts this avatar in his post is handicapped" that one will change too.
Heh.


Needs number of clips.
Number of Ammo in a clip for the weapon.
And number of damage for each weapon.

Needs number of clips.
Number of Ammo in a clip for the weapon.
And number of damage for each weapon.
Number of 'clips' i disagree with. But Ammo i agree. Damage is already there, just as Strength.

Added Ammo to OP.


what about using player/client variables for it, <var:cl/pl:wp_strength/otherthings>, which then ties into the weapon you're holding

You know if I change that text to "Everyone that posts this avatar in his post is handicapped" that one will change too.
Heh.
No.