Poll

Good idea?

Very good
18 (58.1%)
Good
5 (16.1%)
Ok
5 (16.1%)
Bad
1 (3.2%)
Very bad
2 (6.5%)

Total Members Voted: 31

Author Topic: VCE Weapons - Customisable Weapons using Events  (Read 4564 times)

What about a weapon that does 0 damage, then when the projectile hits someone it adds a variable to the players damage? As for anything else, i dont know.

I still think this should be made because over 50% say its a very good idea..

That still won't help for exactly the same reason.

Damage is set by the projectile, not the weapon. If you change the projectile to one from a different add-on and it has a special on-hit or on-damage function then it cannot be edited.

Wait, but could you make a projectile that has a On-Hit or On-Damage function?


Wait, but could you make a projectile that has a On-Hit or On-Damage function?
Yes, for a single projectile.

the best way to modify the stats is with VCE variables, possible stats; ... Projectile.

Projectile.

If you then change the projectile you have no clue what it'll do. Adjusting the Horse Ray's usual "directDamage" amount will not affect anything because its on-damage function is edited so that changes your datablock in that case but never deals any damage.

I dont mind about the projectile changing much yet, or anything else really. Just different damage would be good.

So, could i use that method to do the damage, then work out a new way for everything else?

Edit: Im fairly sure range is possable; Once the projectile has fired, it finds out how long the projectile should stay alive for (Thats how its done right? LifeTimeMS?), then deletes itself after that time. Truthfuly, the reason i had this idea doesnt need range. Just use the default for the projectile (Gun bullet, Sword Slice, Arrow, Rocket).
« Last Edit: August 20, 2010, 10:08:41 AM by boodals 2 »