Author Topic: Looping Weapon Sound  (Read 456 times)

I need to know how to make a weapon play a sound, then fuse into another sound that will loop as long as you hold in the fire button, than fuse into the closing sound as you stop firing.

I think Ladios' laser minigun does that, so you could download it and look at the script.

Also, you could try adding state sounds for each animation state:
Code: [Select]
stateSound[x] = desiredSound;

I've never done it, but it makes sense. 

i was looking at that and thought about it, but i wanted someone elses opinion on it... thanks, i'll try it.