Author Topic: Melee Weapon Issue  (Read 494 times)

I'm making a falchion, and I'm encountering a serious problem with it, even when I pretty much use the default sword's script.  The problem occurs when I change the eyeOffset to 0 0 0, so the model animates in first person. 

However, when I do this it breaks it so it will fire and make contact twice, stop making contact (although still animating), and then continue to make contact.  It alternates between this contact/no contact pattern for as long as I hold down the mouse button.  When clicking the mouse each individual time, rather than holding it down, it works fine.

So did I improperly export the .dts to make it cause this issue?  If I don't change the eyeOffset it works perfectly, but once I change it then the problem occurs.

Edit:
After re-parenting all of the objects in Blender and exporting it once again, it seems to work fine.  I'll leave this topic open in case anyone has an answer for future reference.

Edit 2:
Ok, oddly it's coming back.  No idea still, so yeah.

Edit 3:
And now it's gone again.  I might just be delusional
« Last Edit: August 13, 2010, 05:52:38 PM by Niliscro »