| Blockland Forums > Modification Help |
| Playertype Animation Problem {SOLVED} |
| << < (2/4) > >> |
| otto-san:
Oh right, now I see that a few frames are cut out. quite a few. Perhaps you didn't export all of the animation? I don't know. |
| Chao:
No, I exported keyframes 1 - 30. |
| Chao:
I think I know what it's doing. When I spawn the mushroom, it plays the animation. After the first keyframe, it plays the animation again, thus not palying more of the previous animation. How to I fix this? I told it that the animation was between keyframes 1 - 30, and I have cyclic turned on (I tried it already with it turned off, no use). |
| ArmyUnit:
The root animations should only have one keyframe (should be completely still) If it does, the animation looks glitchy, just like your problem. |
| Destiny/Zack0Wack0:
Try changing it with the walk/run animation. |
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