Blockland Forums > Modification Help

Playertype Animation Problem {SOLVED}

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otto-san:

Oh right, now I see that a few frames are cut out.

quite a few.

Perhaps you didn't export all of the animation?

I don't know.

Chao:

No, I exported keyframes 1 - 30.

Chao:

I think I know what it's doing.
When I spawn the mushroom, it plays the animation.  After the first keyframe, it plays the animation again, thus not palying more of the previous animation.  How to I fix this?  I told it that the animation was between keyframes 1 - 30, and I have cyclic turned on (I tried it already with it turned off, no use).

ArmyUnit:

The root animations should only have one keyframe (should be completely still)
If it does, the animation looks glitchy, just like your problem.

Destiny/Zack0Wack0:

Try changing it with the walk/run animation.

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