| Blockland Forums > Modification Help |
| Death Animations |
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| Amade:
use YourDatablockNameHere::onDisabled(%data, %obj, %enabled) instead, so it works on bots using your datablock and not just players. (It would also probably solve your problem.) |
| Chao:
Ok Amade, I did what you said, but It just did the same thing as when I started. This is the code I used this time: --- Code: ---package fixanim { function OrangeMushroomArmor::onDisabled(%data, %obj, %enabled) { Parent::onDisabled(%data, %obj, %enabled); %obj.playthread(0, root); } }; activatepackage(fixanim); --- End code --- I also tried replacing --- Code: ---%obj.playthread(0, root); --- End code --- with --- Code: ---%obj.playthread(0, death1); --- End code --- But it still just played both the running and death thread when I died when I was running. |
| Amade:
Try using %obj.setVelocity("0 0 0"); |
| Space Guy:
Set the death animation so it doesn't blend with others, perhaps. It's an option in the DTS exporter usually. |
| Chao:
I'm using this, but it's not working: --- Code: ---package fixanim { function OrangeMushroomArmor::onDisabled(%data, %obj, %enabled) { Parent::onDisabled(%data, %obj, %enabled); %obj.playthread(0, root); %obj.setVelocity("0 0 0"); } }; activatepackage(fixanim); --- End code --- Also, Space Guy, there is a blend option, but I turned it off. |
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