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Death Animations

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Amade:

use YourDatablockNameHere::onDisabled(%data, %obj, %enabled) instead, so it works on bots using your datablock and not just players. (It would also probably solve your problem.)

Chao:

Ok Amade, I did what you said, but It just did the same thing as when I started.
This is the code I used this time:

--- Code: ---package fixanim
{
   function OrangeMushroomArmor::onDisabled(%data, %obj, %enabled)
    {
Parent::onDisabled(%data, %obj, %enabled);

      %obj.playthread(0, root);
}
};
activatepackage(fixanim);
--- End code ---
I also tried replacing

--- Code: ---%obj.playthread(0, root);
--- End code ---
with

--- Code: ---%obj.playthread(0, death1);
--- End code ---
But it still just played both the running and death thread when I died when I was running.

Amade:

Try using %obj.setVelocity("0 0 0");

Space Guy:

Set the death animation so it doesn't blend with others, perhaps. It's an option in the DTS exporter usually.

Chao:

I'm using this, but it's not working:

--- Code: ---package fixanim
{
   function OrangeMushroomArmor::onDisabled(%data, %obj, %enabled)
    {
Parent::onDisabled(%data, %obj, %enabled);

      %obj.playthread(0, root);
      %obj.setVelocity("0 0 0");
}
};
activatepackage(fixanim);
--- End code ---

Also, Space Guy, there is a blend option, but I turned it off.

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