| Blockland Forums > Modification Help |
| Brick setShapeName script |
| << < (3/9) > >> |
| Furling:
--- Quote from: Destiny/Zack0Wack0 on August 20, 2010, 12:47:12 AM ---Hint: create a static shape with a name at the brick's position. --- End quote --- I not understand what you try say ? do you mind post here script. |
| otto-san:
setShapeName was disabled in v11, wasn't it? |
| Crysist:
--- Quote from: otto-san on August 20, 2010, 07:21:07 AM ---setShapeName was disabled in v11, wasn't it? --- End quote --- For bots. |
| Headcrab Zombie:
--- Quote from: Crysist on August 20, 2010, 10:56:19 AM ---For bots. --- End quote --- And players --- Quote from: Furling on August 20, 2010, 04:42:01 AM --- I not understand what you try say ? do you mind post here script. --- End quote --- There is no setShapeName method for bricks, so the way your doing this will never work. You need to create the function, and have it create a StaticShape, set its position to where the brick is, and then setShapeName on the static shape. You'll also need to do some other things, like create a variable with the value as the StaticShape, so you can reference it in functions like setShapeNameColor and setShapeNameDistance. You also need to parent onDeath/onRemove so that the StaticShape is deleted when the brick is deleted. |
| Furling:
--- Quote from: Headcrab Zombie on August 20, 2010, 02:40:41 PM ---You need to create the function, and have it create a StaticShape, set its position to where the brick is, and then setShapeName on the static shape. You'll also need to do some other things, like create a variable with the value as the StaticShape, so you can reference it in functions like setShapeNameColor and setShapeNameDistance. You also need to parent onDeath/onRemove so that the StaticShape is deleted when the brick is deleted. --- End quote --- Wow you blew up woosh my mind, this hard making script, I am try basic learn this my frist time script mod. least try... |
| Navigation |
| Message Index |
| Next page |
| Previous page |