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| Brick setShapeName script |
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| Furling:
--- Quote from: Syntax on August 21, 2010, 07:07:23 AM ---something like this, i believe.. new TSStatic(thisname) { shapename =something.shapefile; }; --- End quote --- it would make this: --- Code: --- new TSStatic(setShapeName) { shapename =setShapeName.shapefile; }; --- End code --- ???? you did read whole this topic about setShapeName ? |
| Headcrab Zombie:
TSStatics don't have a setShapeName method, that's why I didn't suggest this method earlier on, I tested it out on a TSstatic on accident instead of a StaticShape --- Code: ---datablock StaticShapeData(emptyShape) //assuming there isnt one already { shapeFile = "base/data/shapes/empty.dts"; } function fxDTSBrick::setShapeName(%this,name) { //stuff %this.nameShape = new StaticShape() { datablock = emptyShape; //or name of preexisting one, if there is one }; //stuff } --- End code --- |
| Furling:
--- Quote from: Headcrab Zombie on August 21, 2010, 01:47:45 PM ---TSStatics don't have a setShapeName method, that's why I didn't suggest this method earlier on, I tested it out on a TSstatic on accident instead of a StaticShape --- Code: ---datablock StaticShapeData(emptyShape) //assuming there isnt one already { shapeFile = "base/data/shapes/empty.dts"; } function fxDTSBrick::setShapeName(%this,name) { //stuff %this.nameShape = new StaticShape() { datablock = emptyShape; //or name of preexisting one, if there is one }; //stuff } --- End code --- --- End quote --- I copy this and it say: --- Code: ---datablock StaticShapeData(emptyShape) //assuming there isnt one already --- End code --- still error: --- Quote ---datablock ##S##taticShapeData(emptyShape) //assuming there isnt one already --- End quote --- |
| Headcrab Zombie:
That would be a problem with something of yours, before the datablock's definition |
| Furling:
--- Quote from: Headcrab Zombie on August 21, 2010, 03:17:59 PM ---That would be a problem with something of yours, before the datablock's definition --- End quote --- how I am going fix it ? |
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