| Blockland Forums > Modification Help |
| Brick setShapeName script |
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| Headcrab Zombie:
I'd just delete what you have, except the registerOutputEvents and what I gave you, and start over, there's really nothing you need from the packages as you'll have to create the functions yourself. |
| Furling:
--- Quote from: Headcrab Zombie on August 21, 2010, 03:58:35 PM ---I'd just delete what you have, except the registerOutputEvents and what I gave you, and start over, there's really nothing you need from the packages as you'll have to create the functions yourself. --- End quote --- well. If you can make one, I give you a credit for that. I really need that script, many thanks. |
| Furling:
If anyone can create this script goes to credit and I put this topic lock. |
| Furling:
Hello Syntax, can you make script this brick setshapename, please ? I really need it so bad. here event list. 1. setShapeName 2.setShapeNameColor 3.setShapeNameDistance 4.setShapeNameFont 5.SetShapeNameFontsize 6.ShadowSize 7.ShadowColor When you finish create a script then you will post in rtb, please ? not in forum blockland. Noted: This is my request, I not want more post add other topic in Suggestions & Requests, Many thank!!! |
| Headcrab Zombie:
I actually made it already for my own server, but I don't know if I should release it To remove the message, you have to change the event to have no message, and activate the event again, or destroy the bricks. I don't think events is the best way to do this. fxDTSBrick::setShapeName was blocked from being declared, I had to rename it to something, which suggest that Badspot doesn't want something like this Also I don't think events 4-7 would be possible. You could try using a font tag for 4 and 5, but if that won't work, it wouldn't be possible. |
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