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Brick setShapeName script

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Headcrab Zombie:

I'd just delete what you have, except the registerOutputEvents and what I gave you, and start over, there's really nothing you need from the packages as you'll have to create the functions yourself.

Furling:


--- Quote from: Headcrab Zombie on August 21, 2010, 03:58:35 PM ---I'd just delete what you have, except the registerOutputEvents and what I gave you, and start over, there's really nothing you need from the packages as you'll have to create the functions yourself.

--- End quote ---
well. If you can make one, I give you a credit for that. I really need that script, many thanks.

Furling:

If anyone can create this script goes to credit and I put this topic lock.

Furling:

Hello Syntax,
                      can you make script this brick setshapename, please ? I really need it so bad. here event list.
1. setShapeName
2.setShapeNameColor
3.setShapeNameDistance
4.setShapeNameFont
5.SetShapeNameFontsize
6.ShadowSize
7.ShadowColor

When you finish create a script then you will post in rtb, please ? not in forum blockland.
Noted: This is my request, I not want more post add other topic in Suggestions & Requests, Many thank!!!

Headcrab Zombie:

I actually made it already for my own server, but I don't know if I should release it

To remove the message, you have to change the event to have no message, and activate the event again, or destroy the bricks. I don't think events is the best way to do this.
fxDTSBrick::setShapeName was blocked from being declared, I had to rename it to something, which suggest that Badspot doesn't want something like this

Also I don't think events 4-7 would be possible. You could try using a font tag for 4 and 5, but if that won't work, it wouldn't be possible.

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