Poll

Should I make a Gravity Skateboard

Yes
No

Author Topic: Basic Skateboard  (Read 43428 times)

v2 should have a skateboard playertype
It doesn't even need a playertype. How would it serve the add-on?

v2 should have a skateboard playertype
That was what I was originally working on. Then I tried Item. Both Failed badly.
And I've been looking at the Hoverboard. Can't figure out what is what.
« Last Edit: August 19, 2010, 07:19:38 PM by Uxie »

That was what I was originally working on. Then I tried Item. Both Failed badly.
And I've been looking at the Hoverboard. Can't figure out what is what.


Try changing this:
Code: [Select]
   numMountPoints = 1;
   mountThread[0] = "root";
To:
Code: [Select]
   numMountPoints = 1;
   mountThread[1] = "Stand";

Just a guess.

Try changing this:
Code: [Select]
  numMountPoints = 1;
   mountThread[0] = "root";
To:
Code: [Select]
  numMountPoints = 1;
   mountThread[1] = "Stand";

Just a guess.
Root is the same thing as stand. Yet, I'm not sure if stand really works.
Hows that much difference?
« Last Edit: August 19, 2010, 09:04:05 PM by Uxie »

Its freaking awesome dude, i'm downloading

I was watching you test this.

You should twist the body over, like the hover board does.

You should twist the body over, like the hover board does.
Wouldn't that make the Skateboard upside down?

Wouldn't that make the Skateboard upside down?
What? Uh, I just meant the mount position.

What? Uh, I just meant the mount position.
This is a plan for v2 already. Look at the original post.

This is a plan for v2 already. Look at the original post.
I misread that. Although I don't remember it being there. He could just look at the hover board script :P

Root is the same thing as stand. Yet, I'm not sure if stand really works.
Hows that much difference?
Did you try it?
Not sure, But it's how it is on other vehicles. It also may be that in the model, you need to rotate the mount point. Not entirely sure, I am horrible at scripts with data-blocks.

Hot.
12/10

inb4skatepark

Theh Cat Is pleased!  :cookie: :cookie:

Hot.
12/10

inb4skatepark
I am making a skatepark.

Did you try it?
Not sure, But it's how it is on other vehicles. It also may be that in the model, you need to rotate the mount point. Not entirely sure, I am horrible at scripts with data-blocks.
All I have to do is rotate the joint? Somehow, it doesn't seem like that's how.