| Blockland Forums > Modification Help |
| Collision meshes and Shadows |
| << < (2/5) > >> |
| alex dude:
Packer made a tutorial for Flatshading: http://forum.blockland.us/index.php?topic=20807.0 |
| Quintano Man:
--- Quote from: alex dude on August 21, 2010, 05:26:56 AM ---Packer made a tutorial for Flatshading: http://forum.blockland.us/index.php?topic=20807.0 --- End quote --- I have no idea how that is meant to help him. |
| heedicalking:
I think it is milkshape itself, but try this. http://forum.blockland.us/index.php?topic=79561.15 --- Quote ---I had this problem when the collision mesh shows up, just make the LODs on the vehicle parts 16 instead of 32 and make sure the collision mesh's LODs are -1. --- End quote --- For blender I use collision having a 0 LOD and everything else having 32. |
| Gadgethm:
--- Quote from: alex dude on August 21, 2010, 05:26:56 AM ---Packer made a tutorial for Flatshading: http://forum.blockland.us/index.php?topic=20807.0 --- End quote --- --- Quote from: heedicalking on August 21, 2010, 08:33:45 AM ---I think it is milkshape itself, but try this. http://forum.blockland.us/index.php?topic=79561.15 For blender I use collision having a 0 LOD and everything else having 32. --- End quote --- Both of those have been tried to no effect. Come on guys, it's not like he didn't do some intense searching. |
| Crysist:
Vehicle's everythings' LODs should be 16, except for the collision mesh, that should be -1. |
| Navigation |
| Message Index |
| Next page |
| Previous page |