| Blockland Forums > Modification Help |
| Opening scripts ingame |
| << < (2/3) > >> |
| Headcrab Zombie:
--- Quote from: cciamlazy on August 21, 2010, 01:28:31 AM ---Use console I'm pretty sure it's Exec("Nameofscript.cs") --- End quote --- That's not what he's asking |
| Crysist:
2 and 3 worn't work, you can only include the file extention at the end of the path, so you cannot do: exec("Add-ons/script_lol.zip/server.cs"); |
| Kalphiter:
--- Quote from: cciamlazy on August 21, 2010, 01:28:31 AM ---Use console I'm pretty sure it's Exec("Nameofscript.cs") --- End quote --- If you don't know what you're talking about, don't speak. --- Quote from: Crysist on August 21, 2010, 09:07:24 AM ---2 and 3 worn't work, you can only include the file extention at the end of the path, so you cannot do: exec("Add-ons/script_lol.zip/server.cs"); --- End quote --- The resource manager treats add-on ZIPs like they were folders. |
| Chrono:
Yes, but you do not put .zip when executing and referencing files inside of them. |
| .Mint:
Use McTwist's add-on loader. |
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