Blockland Forums > Modification Help
Opening scripts ingame
Headcrab Zombie:
--- Quote from: cciamlazy on August 21, 2010, 01:28:31 AM ---Use console I'm pretty sure it's
Exec("Nameofscript.cs")
--- End quote ---
That's not what he's asking
Crysist:
2 and 3 worn't work, you can only include the file extention at the end of the path, so you cannot do:
exec("Add-ons/script_lol.zip/server.cs");
Kalphiter:
--- Quote from: cciamlazy on August 21, 2010, 01:28:31 AM ---Use console I'm pretty sure it's
Exec("Nameofscript.cs")
--- End quote ---
If you don't know what you're talking about, don't speak.
--- Quote from: Crysist on August 21, 2010, 09:07:24 AM ---2 and 3 worn't work, you can only include the file extention at the end of the path, so you cannot do:
exec("Add-ons/script_lol.zip/server.cs");
--- End quote ---
The resource manager treats add-on ZIPs like they were folders.
Chrono:
Yes, but you do not put .zip when executing and referencing files inside of them.
.Mint:
Use McTwist's add-on loader.