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The BioShock Pack Need Scripters!
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MasterBlockMan:

--- Quote from: MegaScientifical on September 09, 2010, 07:40:57 PM ---I'm wondering something: You guys keep making all this stuff, but what about how to implement it? Do we need the upgraded parts to the weapons when we can't easily apply them? How would handing out of these upgraded weapons work if we made them new models?

We don't need to put out every detail is what I'm saying, no matter how awesome it is.

--- End quote ---
We should spend our time on this, I'm making some maps for it tomorrow.
Unwritten Calender:

--- Quote from: Unwritten Calender on September 08, 2010, 08:32:51 PM ---Do I still get credit for trying?
:c

--- End quote ---
MasterBlockMan:

--- Quote from: Unwritten Calender on September 10, 2010, 12:16:49 AM ---

--- End quote ---
Of course, that model ain't bad.
TheLegomaster:

--- Quote from: MegaScientifical on September 09, 2010, 07:40:57 PM ---I'm wondering something: You guys keep making all this stuff, but what about how to implement it? Do we need the upgraded parts to the weapons when we can't easily apply them? How would handing out of these upgraded weapons work if we made them new models?
We don't need to put out every detail is what I'm saying, no matter how awesome it is.

--- End quote ---
Well, I thought of something for that. In the upgrading GUI, when you select an upgrade for the Shotgun for example, it switches your current Weapon_Shotgun for Weapon_ShotgunDamageUpgrade.
See what I mean?
TheLegomaster:
Alright, here is an early draft of the Pistol's reloading animation.
http://www.youtube.com/watch?v=7eptySAhSTM
I'm posting from my cell phone, I'm in bed right now. :c

Also, could anyone give me some advice on the animation? I'm still a novice to this.
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