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| The BioShock Pack Need Scripters! |
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| Vertigo:
--- Quote from: TheLegomaster on August 24, 2010, 11:13:48 AM ---Here's the animation. It's my first :O --- End quote --- Nice, looks like the Electro Bolt. Btw for the Insect swarm I was thinking of small bullets that home in on players/bots. |
| Obibital:
--- Quote from: Vertigo on August 24, 2010, 01:34:00 PM ---Nice, looks like the Electro Bolt. Btw for the Insect swarm I was thinking of small bullets that home in on players/bots. --- End quote --- i know little about actual scripting but i know that you could do that. firing launches a projectile that "sticks" the whatever you shot at, and bullets will go towards it. would that work out? |
| Vertigo:
--- Quote from: Obibital on August 24, 2010, 01:42:23 PM ---i know little about actual scripting but i know that you could do that. firing launches a projectile that "sticks" the whatever you shot at, and bullets will go towards it. would that work out? --- End quote --- Yeah, now we just need those bees from Bushido :I |
| Vertigo:
Double post: I had an idea for the Little Sister playertype/bot. It could not move or attack and would not get hurt but players could pick the player/bot up to move. |
| TheLegomaster:
--- Quote from: Vertigo on August 24, 2010, 01:48:56 PM ---Double post: I had an idea for the Little Sister playertype/bot. It could not move or attack and would not get hurt but players could pick the player/bot up to move. --- End quote --- You could look at the Jockey script in ZAPT for the picking-up part. Also: Wouldn't a custom HUD be cool, that shows your weapons/items with special icons? ZAPT does that, it recognises a weapon in your inventory and places it by your health bar :o EDIT: I'll be trying my hand at the Chemical Thrower in in about 20 minutes, gotta fix up something. |
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