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| Final Fantasy XIII |
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| Bisjac:
5-9 were great. then they got all high def and for some reason that meant linear gameplay and bad stories. |
| Sabbin:
--- Quote from: Bisjac on August 25, 2010, 02:46:30 PM ---5-9 were great. then they got all high def and for some reason that meant linear gameplay and bad stories. --- End quote --- 12 is pretty good. Very open world to level up in, you don't just go in a straight line to the bosses. |
| Niliscro:
--- Quote from: Sabbin on August 25, 2010, 05:01:38 PM ---12 is pretty good. Very open world to level up in, you don't just go in a straight line to the bosses. --- End quote --- Don't forget the bounty hunters' guild and all of the side things. |
| Sabbin:
--- Quote from: Niliscro on August 25, 2010, 05:29:31 PM ---Don't forget the bounty hunters' guild and all of the side things. --- End quote --- Yus |
| SpreadsPlague:
FFXIII is very linear.. that's my only complaint Sazh is bloody useless until you get his unique move, despite him being my favorite character... My team lineup was Fang/Vanille/Hope and I used mainly Com/Rav/Rav, Sen/Med/Med, and Sab/Sab/Syn. I believe after grinding my ass off I finally managed to beat the game at 50 hours play time. If you think Odin was a bitch wait until you fight Hecatoncheir (Vanille's Eidolon). If you're not prepared for it, you're going to get raped! protip for final boss: Sab/Sab/Syn works wonders. ..I also don't see why you have beef with paradigms, if you're getting hurt, pound on a monster with your Com to slow depletion of the chain gauge, then switch to Med/Med/Med or Com/Med/Med or something. Healing shouldn't take more than 10 seconds. |
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