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Final Fantasy XIII

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Bisjac:

5-9 were great.

then they got all high def and for some reason that meant linear gameplay and bad stories.

Sabbin:


--- Quote from: Bisjac on August 25, 2010, 02:46:30 PM ---5-9 were great.

then they got all high def and for some reason that meant linear gameplay and bad stories.

--- End quote ---

12 is pretty good. Very open world to level up in, you don't just go in a straight line to the bosses.

Niliscro:


--- Quote from: Sabbin on August 25, 2010, 05:01:38 PM ---12 is pretty good. Very open world to level up in, you don't just go in a straight line to the bosses.

--- End quote ---
Don't forget the bounty hunters' guild and all of the side things.

Sabbin:


--- Quote from: Niliscro on August 25, 2010, 05:29:31 PM ---Don't forget the bounty hunters' guild and all of the side things.

--- End quote ---

Yus

SpreadsPlague:

FFXIII is very linear.. that's my only complaint Sazh is bloody useless until you get his unique move, despite him being my favorite character...

My team lineup was Fang/Vanille/Hope and I used mainly Com/Rav/Rav, Sen/Med/Med, and Sab/Sab/Syn.

I believe after grinding my ass off I finally managed to beat the game at 50 hours play time.

If you think Odin was a bitch wait until you fight Hecatoncheir (Vanille's Eidolon). If you're not prepared for it, you're going to get raped!

protip for final boss: Sab/Sab/Syn works wonders.




..I also don't see why you have beef with paradigms, if you're getting hurt, pound on a monster with your Com to slow depletion of the chain gauge, then switch to Med/Med/Med or Com/Med/Med or something. Healing shouldn't take more than 10 seconds.



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