Poll

For season 2.

Give the artist a break and go back to your artwork Squig.
4 (25%)
Make the story better.
4 (25%)
Don't change a thing.
2 (12.5%)
Keep the artwork the same, make the story better.
4 (25%)
Give the artist a break and make the story better
2 (12.5%)

Total Members Voted: 16

Author Topic: The agent. THE END!! SEE YOU IN OCTOBER!  (Read 30436 times)

Author: Learn about existence of CREATE.SWF
(I can provide a tutorial as well as some graphics needed for the scene)


Didn't I make something like this?


:cookieMonster:


Stop BLEEDING PEN0R with BALL.
Realise it's not working and throw BLOODY BALL out the DOOR FRAME.

Equip ball as:

Weapon.
Sidearm.
Shoe.
Hat.
Left shoulder item.
Right shoulder item.
Nothing.


Equipping removes from inventory enabling better or worse defense or attack.

After that LEAVE ROOM or RIP OFF SIGN


New design for agent noob in next command.
« Last Edit: August 28, 2010, 03:36:09 PM by Squiggles »


You equip the ball.


What next.

Wonder why the key is bleeding blue stuff and equipt red handshields to hands


AN: Take that sign too.
You take the sign. It's so heavy it almost breaks a bone.

You enter the new room since there is nothing else to do in there.

n00b: Hey, a box! Maybe I can open it.

Ignore the box entirely, wear the ball as a shoe.

Ignore the box entirely, wear the ball as a shoe.

I'll just give you a hint. You might want to open that box for what's in the next room......